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but also seriously.
I think what happened here is because the rats are coded such that they only take 1 damage from all attacks and they have like ...30-40 hp or something.
I actually did manage to kill them.
although, I'm not sure if I'm gonna be able to stand the tedium of this difficulty setting, my party fought a wolf and the thing had so mich hp, we sat there for 5 minutes pelting it with arrows
6 damage
6 damage
5 damage
5,4,6,6,6,5,6,6,6,5,6,5,6,5,4,4,5,6,5,4,5,
and I kept having to scatter my group and make the person being attacked run away from it and whenever it switched targets, I had to make the new person being targeted run away because even with -4 AC (which I'm baffled as to how to get it any lower in the first game and there's an achievment for getting to -15?), the thing had perfect accuracy, hitting with every attack for 26 damage
and if this is just a wolf, how am I supposed to kill all the other monsters? considering there are a few enemies that are completely immune to all magics and ranged attacks magical or otherwise and can only be brought down with melee combat, but the weakest monsters in the game can hit anyone with the lowest possible ac 90% of the time for half their hp, how the hell am I supposed to go melee?
is the only way throuhg cheese tactics and exploiting bugs and AI and stuff?
their saving throws are so high thatthey just save vs all my CC spells.
everything is immune to sleep because I guess even the weakest mobs have more than 4 HD, so I'm gonna have to reroll my sorceror that took sleep. . .
well one interesting oversight, if the protagonist is a mage, their summoned familiar has the boosted hp as well, which then half of those get transferred to the protagonist.
my mage protagonist has 36 hp at level 1 with her familiar in her bag.
Yeah, it's the tedium that gets to you. I played through Durlag's Tower on LoB but after that I just couldn't bear the thought of playing through the rest of the game. I still have the saves, but I honestly feel tired when I think about playing on LoB.
don't be surprised if I edit my original post to refelct this.
and while others might think this thread is dumb and irrelevant, its kind of my roundabout way of asking for tips and advice on playing this difficulty.
there must be something I'm missing. I'll admit I'm not an expert at these d&d computer games and I usually end up brute forcing through them with tons of reloads until the RNG goes my way.
Some of the debuffs can still land, I found Glitterdust and Slow to be very useful spells when they landed. Against some of the enemies (e.g. Doomguards) Ray of Enfeeblement can be a life saver. You will eventually learn Greater Malison, so use that one to debuff enemy saves before trying for a CC spell.
I used a custom party, so every fighter had an 18/00 strength or better (for the Half-Orcs). With high mastery, those attacks hit a lot harder than ranged attacks, so once the enemies were focused on the mages, I'd have the Fighters come in slaughter the enemies.
Fighter/Druids are really good in BG, Jaheira has horrible stats, but if you have one with good stats, they are pretty strong, because they have better defensive spells than clerics and the insect spells are good against casters. I had a scimitar dual wielding Bersker 7/Druid 9 who was the MVP of my divine characters.
Finally, none of the enemies in BG have anti-stealth capabilities (at least on insane and lower), so a Shadowdancer who exploits hide in plain sight could probably backstab his way through BG. But that's even more tedious than basic LoB.
a multiclassed mage can't even use that in the first game. . .
besides, I imagine that with the extra attacks and boosted thac0, anything would tear through a stoneskin in a single round of combat and since the enemies have huge hp bonuses and the mage spells don't scale, it would be like throwing rocks at Jason Vorhees.
It's a level 4 spell, so a multiclassed mage can get it. The combination of Mirror Image and Stoneskin lasts a good time (I think it absorbs about 15 hits), but you will need to recast so memorize about 3 of each and recast as soon as one goes down. You will have to rest after every encounter or two, but that's par for the course on LoB. I had a Fighter/Mage and a Kensai/Mage in my party and between both of them they were able to tank the enemies quite well. Unfortunately, even with a -10 AC, the enemies on LoB will hit you fairly often, so Stoneskin, Mirror Image and Iron skins are really the only ways to avoid damage.
http://steamcommunity.com/app/228280/discussions/0/350541595105930980/
Nowadays there are guides:
https://steamcommunity.com/sharedfiles/filedetails/?id=657729217
and it also seems that a good many of them are for siege of dragonspear which I don't currently have yet
I'd imagine that it is more likely that bd's incompetence in not being able to balance the silly rats is a dead horse even for "fans" of bd like myself.
the original comment about the rats was me relating my first impression of playing the most difficult setting. as in, "wow this is so hard, I got my butt handed to me by what should be the easiest encounter in the game".
the rats is basically the "tutorial level"
it's like if I fired up the game and a ninja jumped out of the screen and kicked me in the face and pinned me to the wall with shurikens and then screams "you think that's bad, I'm just the tutorial level, after me you gotta fight all these guys!" and points to an army of 1000 ninjas behind him.
I was unaware that the rats are a special case because they are coded to reduce your damage so that you only do 1 damage to them.
all in all, 2e d&d was not meant to be played this way. where a diseased gibberling has 9 hit dice and fighting a wolf is akin to fighting the Tarrasque.
I'm thinking I can gain a couple levels if I go to mulaheys garden and kill the basilisks there. Korak ought to be buffed as well.
I dunno what to do with the advice of "use stoneskin" considering even if stoneskin is 4th level magic, I won't have access to that until my mages are close to the xp cap.
also the guy saying that stoneskin + mirror image should buy you 15 hits, that makes no sense because stoneskin only stops 1 hit per 2 levels, so at level 7 it will stop 3 attacks and mirror image only stops 2-8 attacks so at most, I would stop 5-13 attacks but mirror image is not guaranteed, there's still a chance the enemy will hit the "correct target" and
since the enemies get multiple attacks per round they will tear through that in just a couple of rounds.
I'm having to use kiting tactics even on the weakest enemies such as xvarts and gibberlings and the person saying "well then, just leave them until you get stronger" , these are the weakest enemies!
I guess I could always import leveled up characters, perhaps thats what they meant for me to do?
I'm wondering though, maybe I'm supposed to use monster summonings? because if the familiar has the boosted stats then would my summoned monsters have the boosted stats?
but again, that's not until I reach level 5. . .