Fallen Enchantress: Legendary Heroes

Fallen Enchantress: Legendary Heroes

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Strategerize Jun 12, 2013 @ 12:02am
What Custom Units do you make?
I like to create "Spear Legion" I go with full Upgradeable Leathers and upgradeable spear and give them chainmail availability, + accuracy, + attack to damaged foes. I then mass them up real cheaply and they just pwn everything with minimal support. The 2 range attack is good, they work against all armor types, are cheap and fast. 1 caster champion and 3 of these guys and Im taking everything down. I cant remember a game I didnt start by making 2-3 Spear Legions. I even used them when my summoner was leveling up.
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Victor van Void Jun 15, 2013 @ 8:08am 
I have a mounted archer, very useful for running away from slow big monsters while shooting ;-)
Sentient_Toaster Jun 15, 2013 @ 3:31pm 
I haven't been fiddling much with customs in the early game, but by late game it amuses me to have Warg-mounted sword-and-boarders utterly decked out in good gear capable of doing silly huge hits like 100+ before crits (and especially if they're Altar, as in my present game, between the speed and the rush ability they can usually find a target in the first round of combat). They're fantasically expensive, especially on crystal, but you can only shove nine units in an army so late game I'll want high quality. Likewise, maintenance costs from enchantments are the same on expensive units as cheap, so you might as well dump that Nature's Cloak and Evasion on the best units you can get (*); and durable units also have a better chance of staying alive to level up.


(*) Theoretically, those might be dragons, but unless the map is absolutely ridiculous with dragon recruitment points and you're dragging out your victory, you probably aren't running around with more than one or two dragons in your entire military...

oliver Jul 25, 2013 @ 7:39am 
Currently playing a custom faction with custom units. All units are 'lucky', can 'rush' and get +10% exp. My Hero is a General/Guardian with live magic and a sword.
1. Guards unarmored/spear/balance/potential/iron skin
2. As soon as I have a Fortress with training discount I add full armor (starting with leather) adn call them legion.
3.Since I got lucky and found lots of wargs and iron. I mounted my units and added a Axe using variant. Usually I start out by rushing into a group of enmys and cleave them. Then my hero can use rescue. to switch places and tank them (sword => counter attacks).

game is still running so I have no idea how this will work out in the endgame.
mrmike_49 Jul 25, 2013 @ 12:30pm 
put the "Chosen" on a horse, and gave 'em a better (magic) weapon
Cantung Jul 25, 2013 @ 2:45pm 
I tweak all ranged for faster intitative and make them also Blood thirsty ( ie more dmg vs damaged mobs).

also i changed thier sex to female and call them Catness... ;-0
Crimson Phantom Jul 25, 2013 @ 10:40pm 
I put Aegis Robes on horse cavalry (they have 6 defence, like chainmail, but instead of -1 initiative, they have +5 dodge), chainmail covering the rest of them, give them pikes (14 damage), and I basically have an invincible armored cavalry unit that frequently takes out 2 enemy units on the first turn.

To augment the lancers, I give the appropriate rings and necklaces to mages, and mount them on horseback as well, so I have an invincible army that gets 4 moves per turn.

I find mages far more useful that archers, because they have higher initiative, and because enemies typically lack magic defence, even if they have heavy armour. Plate armour seems to do little against fireballs and freeze blasts.
Last edited by Crimson Phantom; Jul 25, 2013 @ 10:41pm
Brewskin Jul 26, 2013 @ 12:20pm 
The first unit I build every game is armed with a spear, and equipped with all of the Soldier gear, then takes the 3 Dodge traits. I build 4 of these immediately to accompany my Sov, and upgrade them as needed. I typically make them female, and call them Poledancers.
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Date Posted: Jun 12, 2013 @ 12:02am
Posts: 7