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- Champions split experience when in the same party, so separate them as soon as you can manage to build up a proper army for each hero. Same with your sovereign.
- Cast meditation (it's free) and/or other enchantment spells (will cost you mana) on cities that have essence slots available, as soon as you settle it. It's easy to forget to do so later.
- You receive more experience from roaming monsters than AI factions.
- Food of the city determines its growth.
- Don't auto resolve battles.
- Monster strength can be deceiving. Look at their abilities before starting a battle.
- Many monsters have fire or ice weaknesses.
- Research Trading early so you can get your gildar rolling and make treaties as well as have roads between your cities.
- Making your first capital a town type has lots of benefits, like boosting gildar, since all trade goes through it, as well as growth, that will help you settle your next city or get the town level up.
- Settling new cities causes higher unrest in the newly made cities, which you'll want to lower since unrest slows your ability to build and train.
- Pressing the tab key scrolls through your active armies.
..I have one very odd question, though--how exactly do you make new cities? I saw the AI doing it, but I honestly never made my own, just took over theirs lol.
Ah, okay--I got Arcane Monolith pretty early, and the few pioneers I made created outposts without me looking into it much, had assumed they'd be upgradable to cities later lol. Round two will go much smoother now!
If a city has at least ONE essence, on round 1 before ending your turn, click your spellbook and see if you can cast Meditation on it.
I tend to build ONE military city with Essence 3 (but it might get to Essence 4 or even 5 by the end of the game). I make all other towns a City or Conclave. City has some late-game upgrades that give all units %HP increases.
USE the Unit Designer to make a new line of troops when you need to.
Don't be afraid to use sacrificial units against dangerous foes. I might send in a hero with 2 units for one battle knowing I will lose and Auto-Battle it. If they deal enough damage, a second unit can come in for the kill.
One correction. The differing damage types for weapons and defence types for armor are not in effect in Legendary Heroes, all that counts is the single attack and defence value. What you are referring to was in effect in Fallen Enchantress but has been cut for Legendary Heroes to streamline combat.
I haven't researched Trade yet, but if I do, do roads automatically show up between my cities? I assume something like this happens, since there are no workers that we can use to micromanage the improvements on any given tile ( a la Civ5).
I really wish the equiv of the "Civlopedia" was searchable. Although it doesn't appear to be as robust as the one in Civ5, it's better than nothing, but it's not fun to scroll through the main subjects to find information. You know, info that in the old days would be in the manual (which thankfully Stardock provided and is ok, but, again, is severely lacking in information)...
-HM