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Ein Übersetzungsproblem melden
Spells can help keep them alive, but not much can make their attacks stronger. The more shards you have, the better the spells are.
I don't bother with more mundane beasts because they have little in the way of hp, just cannon fodder and meat shields for the real army.
wouldnt it be nice with a nation consisting entirely of wildlings darklings and the like?
and the most annoying with the beastlord is wasting 60 mana and it says nope
and even the collar can sometimes ♥♥♥♥ you up
atleast ascian neve has this problem
If you are making a custom sovereign, Deathworship trait combos nicely with Beastmaster, as you can cast Infection then Graveseal on enemy armies, which will double all damage your beasts inflict. Also the Cautious trait allows you to tame a beast, then escape with your army, then reinitiate combat and do it again. Also Sovereign Bond is an interesting skill for a Beastlord, since your summoned Familiar will be able to tame beasts as well.
Magic paths that nicely support a Beastmaster strategy are Water (for Slow, Freeze, Mantle of Oceans spells) , Death (for Curse and/or Infect spells and later Death spell for insta-killing Dragons), Air (Guardian Wind, Breath of Titans spells) and Earth (Diamondskin spell). Also using both Commander and Defender heros in the same army will tend to get the most out of your tamed beasts. Any skills or items that improve your casting Mastery are very good to take on the Beastmaster hero.
Since you will be spending quite a lot of mana on capturing beasts, it is important to choose city sites with high-essence, and have a solid core of many Oracle cities and Shards to generate mana. Any uppgrade that will improve mana income should be a priority.
For Commander I develop the lower skill tree: Road Builder, Command, Tactician 1-3, Battlecry, as well as Healer and First Aid general skills. Getting high initiative combined with Speed and Slow spells means your beasts can attack sometimes 2-3 times before the enemy can react.
For Defender, I generally try and develop the upper skill tree for Guard, Invincible, Guardian 1+2, Hold the Line and Shieldwall. But the lower tree has Stun, Withstand and Summon Sentinel which might also be worth trying. Endurance 1-4 can also be useful when combined with Touch of Darkness spell to increase your spell mastery and improve taming and debuff success. Since the Defender gets raised defense buffs when defending, use this to your advantage and move close to enemy stacks and have them attack you. Your Defender should have the best armor and defensive magic items you can find. Krax blood combos nicely with Defender.
Actually now that I think about it, Mage can also be a good path for a hero, as you can get Aeromancy AND Geomancy, which will allow you to knock surrounding enemies prone 2 times in a row while your beasts attack. Also you can get Prodigy 1-3 which will improve taming success and debuff spells.
Buffs and spells that I use for Beast armies: Guardian Wind, Evade, Speed, Slow, Freeze (strategic), Curse, Blindness, Infect+any debuff, Wither (strategic, only if you have 4 or more Death shards), Diamond Skin. Also Graveseal if you have Deathworship sovereign trait. Infect also combos well with spider's Web spell, which can lock down enemy units while you swarm their buddies. If you have Cautious sovereign trait, you can escape with your badly wounded beasts to live to fight another day.