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A city founded with 4 food grows to 50 quick enough, but a city founded with 3 food will have 11 turns growing only 1 per turn. These cities need a garden built immediately to reach 50 population quickly.
At first your armies and scout should focus on finding and securing the next city site. Once you contact the AI, look to settle the best sites near them to prevent them from getting them.
All this will allow you to keep pace with or exceed the power strength of the AI opponents. They will not demand tribute or declare war on you allowing you to control the pace of when and where to fight. Except the crazy Resoln who can declare war any time.
Choose the Mancer/Capitar to get road building immediately. Edit the scout and add the roadbuilding skill and have a roadbuilder next to your main army and build roads to your next city site.
If you choose a race not Mancer, then make your first hero a commander and make his first upgrade be roadbuilding. He can just build as he goes, or when you get a second hero to take over the army, have him build roads.
One more thing. Life magic on your heroes gives you a city spell that will add +2 growth to a city allowing you to grow you cities very quickly.
More cities means more unrest so I always focus on getting several fortresses to level 4 and take Prison for the -10% faction wide unrest bonus. More cities also means more money and research to fund your dreams.
I hope this information will help new players get off to a good start in what I find to be a fun game to play.
this is exactly how i approach new games like this...play the campaign/storyline bits before diving in to the random games. the mechanics will be introduced a few at a time, allowing the player to fully grasp the inner workings of the game...usually. some of the info here was quite helpful, even tho i have been plugging away at this for quite some time