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Since originally writing this post, I have confirmed (by looking at the Details after a fight) that auto-resolve does, indeed, sometimes cast spells. And very stupidly, too.
Like constantly trying to cast the same fire spell against the same fire-immune enemy.
And that's if the enemy does anything at all.
The auto-resolve seems to be -really- wonky.
I'm generally too lazy to bother with reading the details, but I've sometimes noticed the enemy... simply not act.
And not just because I killed them too quickly, but I mean multiple rounds of my army taking action and the enemy doing absolutely nothing at all.
Sometimes my champions cast spells, sometimes they don't (for the same fight, I mean; reloading and trying it multiple times). The whole thing is very strange.
I've only bothered reading the details a few times, to try and understand, but what I saw was enough to convince me that it makes no sense, so I gave up.
Best I can figure is that auto-resolve will usually just follow a "brute force" approach: everybody will just try to do the most damage to the weakest target and completely disregard anything remotely close to tactics or logic.
For example, if a champion can cast a flame dart with a base of 14 damage and they have a lightning staff equipped that can do up to 12 damage, they'll just keep on casting that flame dart every turn, even if you're facing off against a fire elemental that's 100% immune to fire.
But then, other times they might not do that. I'm not sure what decides it, exactly, but they're not -always- casting flame dart (even when they can), so, there has to be some other variable.
Enemies will bee-line for your squishiest champion, which is why mages/archers will often get killed or heavily wounded even when you have plenty of "heavy" units that -should- be able to absorb the damage and engage the enemies nearer the front.
Then there's that time I fought dragons and they did nothing and I killed them off by doing 2-3 damage per attack over maaaany rounds.
The whole thing just seemed so random that I didn't want to bother wasting more time/effort trying to understand the madness.
For the most part, I'm fine with using a "full" auto-resolve, as I try to overwhelm my enemies whenever possible, and if the fight's tight, I prefer to do it manually.
I've done what you suggest a few times, though, and it works quite well. For example, casting a couple of buffs/debuffs to start things off, and/or position my army (send frontliners to confront/surround the enemy and make my squishier folk go towards the back), and/or take out a particular threat on the first round (like taking out an enemy mage with ranged attacks).
Auto-resolve does a fair job of "mopping up" after that.
The enemy doesn't get to him if you auto-resolve after the first turn? Or do you wait a few turns to make sure?
I assume you don't have access to any Life magic? I've never played Empire, so I don't know if you can maybe get some Life champions even if you're "primarily" a Death faction.
I read somewhere a suggestion to use Regeneration (level 1 Life spell) to counteract the whole "can only heal 1 HP/turn" thing (since it heals the hero fully at the end of each season), but I'm guessing that might only be possible with custom factions.
I gotta say, I do appreciate the fact that we're able to auto-resolve partway through battles, though.