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For #2, the in-game tip while loading a match says it does, so I'd suppose it works. One possible test comes to mind... MGs usually suppress units quickly at any range, but at maximum range they really suffer in suppressing or hurting units in green cover. If you can build sandbags somewhere where there isn't any other cover (so that the infantry don't jump or move), and get an MG to attack said units, you can confidently get an answer.
From page 2, which addresses vehicles but we could infer things about infantry from it:
"When a vehicle is in [cover] The direction of the attacks and the positioning of the cover relative to the enemy does not matter[, instead, other factors matter].".
From page 3, speaking about cover in general so I'd guess it directly applies to infantry as well:
"[...] "directional" and "non-directional" [...] simply refer to cover that needs to be between your units and oncoming fire, and cover that does not. All green cover is directional, with the exception of Goliath craters, and all yellow cover is non-directional, with the exception of fences (and a couple other odds and ends I'm sure someone will point out). More to the point, non-directional cover is an area, not an object. Meanwhile, directional cover is always an object".
Also in many matches I'd seen how good players build one sandbag for one model while the rest of an unit stays uncovered.
Perhaps said players just wanted *any* type of cover, and the site they were in for example offered yellow cover for only 66% of the squad, so that one sandbag ensured everyone has some sort of cover? Or maybe they came under fire & they wanna avoid constructing under fire, since the constructors won't fire back, and the unit's defense levels will be critically worse when constructing? A clip or a screenshot is probably needed to judge why such a move is done.
for the 2nd yes flanking the cover will negate any bonuses from the directional cover furthermore getting at point blank range will also negate cover bonus but getting to that range without taking any casualties is another matter
as an example Thompson rangers have a 80% moving and static accuracy up to 8 meters so from point blank range to near end of close range
another example Rifleman M1 garand and M1 carbine will fire much faster up to 17 meter range at which Cooldown will be identical to Mauser rifle and further beyond 17 range their rate of fire will be lower
Source COH wiki
I think garrison type cover bonus always applies even from "point blank" attacks but not 100% sure.
Only thing I know if one model is out of cover,rest of models are in cover, then out of cover model soldier can get his whole squad suppresed very easily by an MG as if he is out of cover even if the squad has a cover shield over them.
If every one is physically in cover then they get supressed harder.
Not sure if dmg,accuracy cover bonuses apply per model basis or per squad.
If you flank directional cover like sandbag they will lose their cover bonus.
Throwing a grenade from flanking will deal more dmg to green directional cover units than throwing it from the front of the green cover even if it explodes at the exact same spot......
There are few units which ignore or partially ignore cover bonus like sniper in both cohs,ubersoldats in Coh 2 with a certain upgrade.
Lol, what? Are vet 3 knights ubersoldaten?
That sucks very hard that such an important mechanic is unclear. What sucks more is that some models stick out of cover so often, when they could easily fit one; to do so you need to pixel hunt exact spot where full squad will be covered.