Company of Heroes

Company of Heroes

View Stats:
soutrain Mar 24, 2021 @ 2:54pm
PE is over powered in 1vs1
I'am playing CoH since many, many years and I have improved over the years. With US, I have leveled up to lvl 11 in 2vs2 but I am stuck at lvl 4-5 in 1vs1 since several years. Why? Simple to say, because PE is OP in 1vs1. I would say that I win 65-70 % of my matches against WEH but only 20-30 % against PE. Only against PE players doing repeatedly very basic and fatal errors (e.g. noobs), I stand a chance. But as soon as I can see from the micro or macro, that I play against a somewhat experienced player (like I am), I stand no chance for various reasons. Over the years, I have read several guides about how to fend of PE, but nevertheless it has usually no fruitful outcome. Interestingly, beeing a more or less pure US and WEH player, I tried PE myself without having experiences on how to handle them (e.g. I was a noob when starting) and after 30 matches my stats where 21:9.... which sais all in my opinion. Even in matches where I could see from the micro that the US player knew exactly what he does, I was able to win frequently because of PE being simply OP in 1vs1. I don't want to list all abilities that are OP because there are many, but especially the flame booby trap is countering completly any capping advantage of US. If he booby traps the fuel, your off for sure.
Last edited by soutrain; Mar 30, 2021 @ 6:13am
< >
Showing 1-15 of 37 comments
T-70 X-Wing Mar 29, 2021 @ 7:01am 
i felt the same way about PE for a very long time but later i discovered airborne doctrine works very well agaisnt them when it comes to USA as a general they just dont have a track record of being a good playable faction in both games but to handle PE its simple focus on the kettenkrads/scwims you destory them entire PE play style falls flat on their face that is their fast capture their detection unit they die the chances of them running straight into hidden explosives increase even if there is a microed pgren blob a well placed strafing run will decimate them too
soutrain Mar 30, 2021 @ 6:07am 
I pick Airbone most of the time against PE. But a skilled player does not waste his Krads. And whenever fuel is systematically trapped with inscendiary booby traps, you can't do anything about unless you would go for Tank doc and try to cap with a jeep. But even if you would go this way, you simply can't build 3 jeeps without wasting all your firepore in early. As a consequence, even with Armor doc you will still loose many rifles and way to much manpower to fire traps as you still need them for capping.
Last edited by soutrain; Apr 3, 2021 @ 12:54pm
THE TRAIN OF PAIN Apr 3, 2021 @ 11:17am 
i havent played this game in a long time but you can simply dodge the booby trap by activating it by capping and moving your troops to the other side of the point before capping again. [theres a chance it still might take out 1 or more troops but unlikely]

This makes his traps completely defunct until your macroing around 7 troops and you can't save your capping units [and the good lord knows you need to constantly compete with panzer elites op capping] without coming back to see half your fighting troops have been decimated, stressful impossible situations like that are why i dont like playing this game
soutrain Apr 3, 2021 @ 11:34am 
Originally posted by Tom Barry:
i havent played this game in a long time but you can simply dodge the booby trap by activating it by capping and moving your troops to the other side of the point before capping again. [theres a chance it still might take out 1 or more troops but unlikely]

This makes his traps completely defunct until your macroing around 7 troops and you can't save your capping units [and the good lord knows you need to constantly compete with panzer elites op capping] without coming back to see half your fighting troops have been decimated, stressful impossible situations like that are why i dont like playing this game

You have not carefully read my post. I dont speak about the "regular" booby traps which you can dodge. I speak about the "Incendiary traps" (fire traps) which are without notification and not dodgeable.
Last edited by soutrain; Apr 3, 2021 @ 11:36am
T-70 X-Wing Apr 4, 2021 @ 7:36am 
Originally posted by soutrain:
I pick Airbone most of the time against PE. But a skilled player does not waste his Krads. And whenever fuel is systematically trapped with inscendiary booby traps, you can't do anything about unless you would go for Tank doc and try to cap with a jeep. But even if you would go this way, you simply can't build 3 jeeps without wasting all your firepore in early. As a consequence, even with Armor doc you will still loose many rifles and way to much manpower to fire traps as you still need them for capping.
that is why medic station exists if you loose to much rifleman you can put that in a secluded place and reform new squads and also use mine sweepers to deal with incendeary traps like the only thing PE has poses any threat from the scorched earth doctrine is the point disabling in late game
Last edited by T-70 X-Wing; Apr 4, 2021 @ 7:40am
AveatorReborn Apr 4, 2021 @ 8:17am 
l2p
Originally posted by AveatorReborn:
l2p
toxic
soutrain Apr 4, 2021 @ 11:39am 
Originally posted by T-70 X-Wing:
Originally posted by soutrain:
I pick Airbone most of the time against PE. But a skilled player does not waste his Krads. And whenever fuel is systematically trapped with inscendiary booby traps, you can't do anything about unless you would go for Tank doc and try to cap with a jeep. But even if you would go this way, you simply can't build 3 jeeps without wasting all your firepore in early. As a consequence, even with Armor doc you will still loose many rifles and way to much manpower to fire traps as you still need them for capping.
that is why medic station exists if you loose to much rifleman you can put that in a secluded place and reform new squads and also use mine sweepers to deal with incendeary traps like the only thing PE has poses any threat from the scorched earth doctrine is the point disabling in late game

Medic station is nothing for early game but for mid game. Unfortunately, if PE uses inscendiary traps on fuel, you loose the match very often already in early game. Also, mine sweaper costs 35 amunition, thus coming much later than his traps. In addition, you need that ammo for your 1. greyhound. Dont forget, that US is realy depending on capping power, 1 mine sweaper can't provide enough detection for all those capping points.
Last edited by soutrain; Apr 4, 2021 @ 11:50am
T-70 X-Wing Apr 5, 2021 @ 1:39am 
Originally posted by soutrain:
Originally posted by T-70 X-Wing:
that is why medic station exists if you loose to much rifleman you can put that in a secluded place and reform new squads and also use mine sweepers to deal with incendeary traps like the only thing PE has poses any threat from the scorched earth doctrine is the point disabling in late game

Medic station is nothing for early game but for mid game. Unfortunately, if PE uses inscendiary traps on fuel, you loose the match very often already in early game. Also, mine sweaper costs 35 amunition, thus coming much later than his traps. In addition, you need that ammo for your 1. greyhound. Dont forget, that US is realy depending on capping power, 1 mine sweaper can't provide enough detection for all those capping points.
do not recite me the deep magic i know how to play US in this game if you are not gonna heed my advice then im afraid i cant help you
soutrain Apr 5, 2021 @ 8:19am 
Originally posted by T-70 X-Wing:
Originally posted by soutrain:

Medic station is nothing for early game but for mid game. Unfortunately, if PE uses inscendiary traps on fuel, you loose the match very often already in early game. Also, mine sweaper costs 35 amunition, thus coming much later than his traps. In addition, you need that ammo for your 1. greyhound. Dont forget, that US is realy depending on capping power, 1 mine sweaper can't provide enough detection for all those capping points.
do not recite me the deep magic i know how to play US in this game if you are not gonna heed my advice then im afraid i cant help you

Sorry, but I don't seek advice in this threat. I play since CoH since 2008, I know what one can build. I just want to state that PE is OP, especially inscendiary traps.
Inscendiary traps can whipe out an entire squad (and you get no notifications) for 15 ammo...Way (!) to cheap. No other mine can do this. Only a regular mine+greyhound mine combo (costs together 75 ammo) can in some rare cases whipe out an entire squad but it comes in mid game. Also off map Artilley can whipe out entire squads (125-150 ammo), however you get a notification, also off map arty comes in mid-late game. The 15 ammo for a mine that can whipe out an entire infantry squad in early game and which can be spammed because of only 15 ammo costs is simply over powered. Make it as expensive as a regular mine (25 ammo) and/or decrease its damage output. Also, inscendiary traps block the cap point from being captured for half a minute or so, which is already tactically quite strong on its own. So I argue for a nerv of that mines.
Last edited by soutrain; Apr 5, 2021 @ 8:24am
T-70 X-Wing Apr 6, 2021 @ 8:05am 
Originally posted by soutrain:
Originally posted by T-70 X-Wing:
do not recite me the deep magic i know how to play US in this game if you are not gonna heed my advice then im afraid i cant help you

Sorry, but I don't seek advice in this threat. I play since CoH since 2008, I know what one can build. I just want to state that PE is OP, especially inscendiary traps.
Inscendiary traps can whipe out an entire squad (and you get no notifications) for 15 ammo...Way (!) to cheap. No other mine can do this. Only a regular mine+greyhound mine combo (costs together 75 ammo) can in some rare cases whipe out an entire squad but it comes in mid game. Also off map Artilley can whipe out entire squads (125-150 ammo), however you get a notification, also off map arty comes in mid-late game. The 15 ammo for a mine that can whipe out an entire infantry squad in early game and which can be spammed because of only 15 ammo costs is simply over powered. Make it as expensive as a regular mine (25 ammo) and/or decrease its damage output. Also, inscendiary traps block the cap point from being captured for half a minute or so, which is already tactically quite strong on its own. So I argue for a nerv of that mines.
you want to talk about OP stuff lets talk about OP stuff

BAR blobs are OP

stormtrooper panzerschrek spam is OP

222 AC OP

P47 strafing run is OP

tiger is OP

you see what im getting at here ?

every unit is OP if you dont know how to deal with them this is simply how this game operates

PE was simply the most balanced out of every faction that exists in COH duology because they had very glaring weaknesses that made them vanurable
soutrain Apr 6, 2021 @ 9:07am 
Originally posted by T-70 X-Wing:
Originally posted by soutrain:

Sorry, but I don't seek advice in this threat. I play since CoH since 2008, I know what one can build. I just want to state that PE is OP, especially inscendiary traps.
Inscendiary traps can whipe out an entire squad (and you get no notifications) for 15 ammo...Way (!) to cheap. No other mine can do this. Only a regular mine+greyhound mine combo (costs together 75 ammo) can in some rare cases whipe out an entire squad but it comes in mid game. Also off map Artilley can whipe out entire squads (125-150 ammo), however you get a notification, also off map arty comes in mid-late game. The 15 ammo for a mine that can whipe out an entire infantry squad in early game and which can be spammed because of only 15 ammo costs is simply over powered. Make it as expensive as a regular mine (25 ammo) and/or decrease its damage output. Also, inscendiary traps block the cap point from being captured for half a minute or so, which is already tactically quite strong on its own. So I argue for a nerv of that mines.
you want to talk about OP stuff lets talk about OP stuff

BAR blobs are OP

stormtrooper panzerschrek spam is OP

222 AC OP

P47 strafing run is OP

tiger is OP

you see what im getting at here ?

every unit is OP if you dont know how to deal with them this is simply how this game operates

PE was simply the most balanced out of every faction that exists in COH duology because they had very glaring weaknesses that made them vanurable


A good US player does not blob his bar troops.
p47 strafing run has been nerved because it WAS op. It is not anymore. However it has now after the nerv an illogical mechanic. It is now less good against blobs because its damage is divided by all units HP which become hit. The bigger the blob, the fewer dmg each unit gets. Very illogical and not realistic, given the fact that more pesons would be hit in reality from the several MGs on a plane but not OP anymore and the nerv was the right thing. Similar, I would strongly suggest a nerv of the incendiary traps for the reasons mentioned before.
76561198443311978 Apr 6, 2021 @ 11:08am 
Let s get something straight here :
is PE OVERPOWERED or OVERPOWERING ?
See what You wrote...
Gamer Maid Apr 15, 2021 @ 1:21pm 
Did you already try Aimstrong strat ?
soutrain Apr 15, 2021 @ 1:57pm 
Aimstrong strategy, yes but it has been a while since, maybe 3-4 years. I remember that I gave up Aimstrong because of PIV. I prefer the greyhound + pak combo to stand a chance. Especially, because with Aimstrong your mass infantry suffers like hell from incendiary traps and than I lack the manpower for T4. Does Aimstrong strategy has become somewhat better since through patches that have enhanced that strategy?
Last edited by soutrain; Apr 15, 2021 @ 2:02pm
< >
Showing 1-15 of 37 comments
Per page: 1530 50

Date Posted: Mar 24, 2021 @ 2:54pm
Posts: 37