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This makes his traps completely defunct until your macroing around 7 troops and you can't save your capping units [and the good lord knows you need to constantly compete with panzer elites op capping] without coming back to see half your fighting troops have been decimated, stressful impossible situations like that are why i dont like playing this game
You have not carefully read my post. I dont speak about the "regular" booby traps which you can dodge. I speak about the "Incendiary traps" (fire traps) which are without notification and not dodgeable.
Medic station is nothing for early game but for mid game. Unfortunately, if PE uses inscendiary traps on fuel, you loose the match very often already in early game. Also, mine sweaper costs 35 amunition, thus coming much later than his traps. In addition, you need that ammo for your 1. greyhound. Dont forget, that US is realy depending on capping power, 1 mine sweaper can't provide enough detection for all those capping points.
Sorry, but I don't seek advice in this threat. I play since CoH since 2008, I know what one can build. I just want to state that PE is OP, especially inscendiary traps.
Inscendiary traps can whipe out an entire squad (and you get no notifications) for 15 ammo...Way (!) to cheap. No other mine can do this. Only a regular mine+greyhound mine combo (costs together 75 ammo) can in some rare cases whipe out an entire squad but it comes in mid game. Also off map Artilley can whipe out entire squads (125-150 ammo), however you get a notification, also off map arty comes in mid-late game. The 15 ammo for a mine that can whipe out an entire infantry squad in early game and which can be spammed because of only 15 ammo costs is simply over powered. Make it as expensive as a regular mine (25 ammo) and/or decrease its damage output. Also, inscendiary traps block the cap point from being captured for half a minute or so, which is already tactically quite strong on its own. So I argue for a nerv of that mines.
BAR blobs are OP
stormtrooper panzerschrek spam is OP
222 AC OP
P47 strafing run is OP
tiger is OP
you see what im getting at here ?
every unit is OP if you dont know how to deal with them this is simply how this game operates
PE was simply the most balanced out of every faction that exists in COH duology because they had very glaring weaknesses that made them vanurable
A good US player does not blob his bar troops.
p47 strafing run has been nerved because it WAS op. It is not anymore. However it has now after the nerv an illogical mechanic. It is now less good against blobs because its damage is divided by all units HP which become hit. The bigger the blob, the fewer dmg each unit gets. Very illogical and not realistic, given the fact that more pesons would be hit in reality from the several MGs on a plane but not OP anymore and the nerv was the right thing. Similar, I would strongly suggest a nerv of the incendiary traps for the reasons mentioned before.
is PE OVERPOWERED or OVERPOWERING ?
See what You wrote...