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The mechanics of how units move is tricky, I think I will always find that frustrating. Too often I tell a unit to do something and the command fails for some reason and the unit sits around next to a unoccupied CP doing nothing until I notice it later.
One idea playing the skirmish mode is to give your side extra computer players and the other side just one easy enemy. The computer allies will run interference and give you time to set up and build some forces instead of just being wiped out in a few minutes. Reading up and watching tutorials (like this post) is very helpful as well.
I haven't even attempted a game against a human player, and I do wish there was an easier level available.
...but even so this is a great and now classic game. Picked up on a sale it is well worth it.
This is just too much unfair and unfun BS for me. Quit and uninstalled, I'm done.
My tanks were taking damage and I had no repair engineers and the pop cap had been reached, so no engineer available.
Sorry to hear that, I can't remember the mission too clearly but I remember taking the town (to the West of the starting point of the mission?). Going up the hill was a nightmare I recall, in fact I think the first time I ever played it I was so sick of it I literally just threw a couple of heavy tanks and a few troops in a last ditch bum rush and managed through sheer stupid luck to take out the defensives a the top.
Its mission like this and the Red Ball Express mission (Where i was constantly harangued and decimated by Panzer tanks until I realised that there was a base of production in the North East of the map which needed destroying) which can really ruin the gaming experience and make things so darn frustrating.
https://steamcommunity.com/app/228200/discussions/0/1326718197216495866/
The AI stats and modifiers:
Easy: Same unit stats and resource as the player's own. Can queue up to 2 maximum spots to attack and 3 to defend.
Normal: Receives a 20% Manpower boost, but other than that, stats and the rest of the resources are normal. Can queue up to 5 spots to attack and 6 to defend.
Hard: 50% Manpower and Munitions boost. Fuel and unit HP is the same. Can queue up to 8 spots to attack and 6 spots to defend.
Expert: 85% boost to Manpower and Munitions, as well as a 35% boost to ALL unit HP. Can queue up to 10 spots to attack and 7 to defend.
As for what the AI itself does, well, as mentioned before, the tactics themselves don't exactly change per-se, just the resources the AI gets and the priority on attack vs. defense. As you can see, the Expert AI has a much higher emphasis on attacking compared to the other difficulties. Essentially the AI just brute-forces its way through the game, and by recieving a larger amount of resources, it will be easier for the AI to do so.
https://community.companyofheroes.com/discussion/244875/how-to-beat-expert-ai
Their base and choke points.
You can basically win every match if you manage to push to their base. I played a match against a hard AI yesterday, 70:450 victory points, almost no territories. I sent 3 Pumas and a StuH to their base and won in like 2 minutes. The AI seems not to be able to defend their base properly, instead of retreating their units were aimlessly walking around the battlefield.
Choke points are an AI counter in almost every game. Bridges, corridors, you name it. CoH AI wont flank in most cases but send their troops straight into you. And they wont stop that, no matter what. Use tanktraps and barbed wire to block paths and make them move in the right direction. Put a machinegun and a mortar down near a choke and enjoy the free commander points.
In the campaign, the AI usually follows a fixed path that you can camp. At Hill 192, a single MG-Nest defended my base against dozens of goliaths for the entire mission. Also, most enemy units will stay at their postions, meaning you can just mortar your way throw them.
Correct.
And if you are able to drive ai to an attrition fight for 5 min and exhaust the ai resourses, then ai will be unable to stop/counter you.