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These are the ones I have personally listed:
1. Make the popcap larger: Player_SetPopCapOverride(Game_GetLocalPlayer(), 1000)
2. Give yourself 9,999 Fuel: Player_SetResource(Game_GetLocalPlayer(), RT_Fuel, 9999)
2a. Give yourself the maximum amount of Command Points: Player_SetResource(Game_GetLocalPlayer(), RT_Command, 20)
2b. 9,999 Manpower: Player_SetResource(Game_GetLocalPlayer(), RT_Manpower, 9999)
2c. 9,999 Munitions: Player_SetResource(Game_GetLocalPlayer(), RT_Munition, 9999)
(NOTE: I'm not sure if the AI gets affected by the resource commands, though. I haven't really tested it.)
3. AI will control you: Scar_DoString("Misc_AIControlLocalPlayer()")
4. Reveal the map(AI gets affected by this): FOW_RevealAll
5. Hide the UI so you can take clear screenshots: taskbar_hide
6. Make the UI re-appear: taskbar_show
7. setsimrate(x): Sets the game speed, where X represents a number (i.e. setsimrate (3)) and the default speed is 10.
8. ee_bigheadmode(1/0) – Toggles the Big Head mode on (1) or off (0) if you want your infantry or units to look ridiculous.
9. restart – Restarts the game
10. abort – Aborts the game
11. statgraph() – Enables the "statgraph_channel" codes
12. statgraph_channel("fps") – Displays how many frames-per-second your game is running at, useful if you need to optimize your performance.(Steam also has an FPS counter you can enable)
13. Message_Hide – Hides all incoming messages
14. Message_Show – Shows all incoming messages
Enjoy. Also, these don't work with other players, even if they run -dev, as you'll just get a sync error if you try.
I tried "FOW_RevealAll" shortly before that, and I think it basically overrides FOW_Toggle. I will do more testing later.
I have another code that might be able to spawn units, but again, I need to test it.