Company of Heroes

Company of Heroes

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bruh Feb 8, 2017 @ 1:41am
Mods
Anyone knows some good mods? Like for new troops, vehicles, etc... maps and all that. Maybe larger battles and so on.
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Showing 1-11 of 11 comments
The main ones are:

-Eastern Front, which primarily adds the Russians
-Blitzkrieg, which adds "ultra-realism"
-Battle of the Bulge, which is similar to Blitzkrieg, but instead is set during what the title implies
-The Great War, which is set during WW1
-Far East War, which is set during the Pacific(Specifically Chinese vs. Japanese)
-Europe at War which is similar to Blitzkrieg/BotB but not as "ultra-realistic"
-NHC Mod which is basically throwing everything and the kitchen sink into CoH and seeing it work(You can use the Maus, zombies, hero units, all that stuff)
-Back to Basics, which is a sort of re-imagining/re-balance of CoH
-My own personal mod, The Bush Mod, which is "a mod that makes sh*t make sense"(In my own words) but specifically focusing on larger battles
-Battle of Crete, which is pretty self-explanatory
-Modern Combat, which is basically CoH in the 21st century with the US Armed Forces vs. Chinese Armed Forces


All of these mods adds more units, abilities, maps, and more skins for troops.


Now, to go in-depth, here are small summaries of each mod:
-Eastern Front: The primary thing about this mod is the inclusion of the Red Army, as well as improved AI for skirmish. For the most part, the game plays like vanilla.


-Blitzkrieg: The go-to mod for "realism", this mod adds PLENTY of new units and abilities, as well as increasing the lethality and fighting range of everything. Battles are more drawn-out but not exactly large per-se. When I say more abilities, I mean each Commander Tree has 16 upgrades and abilities, tanks can switch between AP and HE, that type of stuff.


-Battle of the Bulge: Essentially a toned down version(As in a less overall amount of units to use) of Blitzkrieg, this mod lets you play the original maps plus some new ones, but all with snowy details. You play as the US and Wehrmacht, you get your 16 upgrades and abilities per Commander Tree, that stuff.


-The Great War: I have only played this once or twice when it was in it's earlier versions, and as such I do not have much experience with this mod. People say it's good, so if you like WW1 then check it out.


-Europe at War: This is a mod just as complex as Blitzkrieg, if not more so. You get more abilities and upgrades(Also 16 per tree, but geared more towards usage than upgrades), more maps(Including Afrika Korps maps where you can play as the AK vs. Desert Rats) and "enhanced" gameplay such as units doing more damage, longer fighting ranges, etc, although not to the extreme of BK. The kicker about EaW: The units you have available is based off of what time the map you're on was fought. So, for example, Pershings are only available on late-war maps. Stuff like that. EaW is also one of the few mods(If not, the only besides my own) that supports campaign.


-NHC Mod: From what I gather, this was basically a mod created for sh*ts and giggles. This mod has mostly vanilla gameplay, but the inclusion of new things such as hero units, various usable unit or weapon references to other games, a SH*T TON of maps(The mod has a dedicated mapper, after all), and zombies. Yes.


-Back to Basics: I've only played this mod very briefly for 2.601... maybe twice or three times? Basically, the mod focuses variation. Different types of units, different types of abilities, different types of skins. Give it a look, you may like it. I do not remember the amount of upgrades/abilities offered per tree.


-The Bush Mod: I created this mod specifically for less bullsh*t(Like Volksgrenadiers with their Kar98ks beating Riflemen with Garands in CQC, that's just a f*cking joke) and larger battles. My mod is still very much a WIP, but there's enough content to get started. Said content includes more units to use, more skins, more upgrades, etc. No 16 upgrades per Tree yet, though.


-Battle of Crete: Pretty self-explanatory. I haven't played it a lot, but I do know that the overall gameplay is re-worked, so there's that.


-Modern Combat: This mod is similar in gameplay to vanilla, but with a twist: It's the 21st century and it's the US Armed Forces vs. Chinese Armed Forces. If I'm not mistaken, there's also a game mode that adds "realism". As it's still a WIP, both sides just use the vanilla US Army voices.



Might've missed something, but I think that's the gist of the most played mods for CoH as of right now. Hope this was informative to you.

Last edited by Repulsive Bushman; Feb 8, 2017 @ 3:28am
bruh Feb 8, 2017 @ 5:21am 
Could I install all of them and run like that the game or will they conflict with each other?
It is possible to install them all and run them seperately, they DO NOT conflict with eachother.
Dogor Feb 8, 2017 @ 8:30am 
Where can I get all these MODS? So only Europe at War has a campaing in it? If you are a solo player like me, campaings are a must. Thanks for all the good info.
Europe at War, The Great War and Far East War are in the Steam Store. The rest can be found on moddb.com.


In terms of campaign functionality, I believe only EaW besides my own mod(Bush Mod) can work with campaign. The rest are only good for skirmish or PvP.
Last edited by Repulsive Bushman; Feb 8, 2017 @ 8:36am
bruh Feb 8, 2017 @ 8:46am 
Yeah, I got all of the mods from moddb. Anyway, thank a lot for the info. Much appreciated.:steamhappy:
Repulsive Bushman Feb 8, 2017 @ 10:04am 
You're welcome!
bruh Feb 9, 2017 @ 1:04am 
One more thing. It appears to be a different game when I try the executable files. Do I install them in a complete separate folder or do I merge it with the CoH folder?
All mods need to be installed in the CoH folder.
bruh Feb 9, 2017 @ 4:23am 
Thank you again!
Glad to be of help.
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Date Posted: Feb 8, 2017 @ 1:41am
Posts: 11