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The option on add a casual mode (aside from standard and retro ones) which allows the players to travel through the save points, was always on the table, maybe we give it a second thought.
Thank you, I'm the guy behind both (we're a very small company!), I'm glad to hear that -at least partially- you've enjoyed it! :)
Amazing game btw. So far, it's one of the best metroid games I've ever played and I've played a lot.
I get that you guys have turned the workshop into kind of a fast-travel hub, and yes I know there's a shortcut (fun find btw). Just saying, as a player, when we get to that point, those of us will usually delay the final fight to clear out the map. The lack of fast travel spots and the fact that most biomes require us to go through platforming sections again (not that the movement abilities make these any easier), means it's expensive to make mistakes and end up in dead ends. The lack of fast travel spots in this game is currently a big discouragement for me to 100% the map, and that's a regular thing I do with metroidvanias. Out of the 30+ MVs I've owned on various platforms, I can count on one hand the few that I didn't bothered to 100%, and this game is unfortunately one of them.
Anyways, I know your mind is set, so I won't comment on this further. Just adding my thoughts here from a player perspective.
PS: FYI, the nuance here is the lack of fast travel spots, not the lack of fast travel functionality itself.