The Mobius Machine

The Mobius Machine

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martiño  [developer] Mar 4, 2024 @ 6:42am
The Mobius Machine Roadmap
Things we are working on right now, or are looking to implement

- Streamlining map layout to avoid excessive backtracking
- Adding more fast travel
- More optimization on the Steam Deck (game already runs quite well though)
- Adding Steam Cloud support
- Adding hints to locate blueprints (for those trying to get 100%)

What is your favourite feature you would like to see in the game?
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Showing 1-15 of 19 comments
KnuckleHead Mar 4, 2024 @ 8:05am 
Looks great thanks! For me it's #1, 2, and 5.
EarthwormZim Mar 4, 2024 @ 7:43pm 
All of those additions sound great! Especially now that I’ve finished the story and want to clean up for 100%.

I’d love something to use all the maxed out weapons on, like a harder NG+ where upgrades carry over (not traversal items though). When I beat the game my highest level weapon was only level 3. Obviously that wouldn’t be an easy addition though and the game was great fun as is.
keith.bina Mar 5, 2024 @ 5:39am 
Love the road map list! This game is great and I'd love to see DLC in the future. The weapons are fun and I always like to see variety from that. Maybe cosmetics for the little spaceman's suit. Again, thanks for this fun and awesome new game.
data Mar 5, 2024 @ 7:15am 
More fast travel. To be honest I'd even go as far as traveling between all the save points.
Aergis Mar 5, 2024 @ 7:49am 
blueprint hints because Ive been dying to find that one last fragment Im missing
KeltonFornit Mar 5, 2024 @ 9:30am 
Loving the game so far, but... If you have a full energy bar when you enter a save pod before fighting a boss, when you get killed and re-spawn at the save pod your energy bar is empty and you have to go fill it up again before facing the boss again. Is this intended? It might be an idea to place energy canisters near save pods instead. As someone who prefers exploring to boss fighting I think the bosses could be slightly easier or maybe drop a bit more energy for healing. I'd happily play through for the first time on Easy if available and go back to attempt harder difficulty later. Other people like the adrenaline rush of boss arenas and will avoid Easy. Best to cater for all kinds of players, I always say! :-D
MadButch Mar 5, 2024 @ 12:40pm 
The later areas need more signs to point you in the direction of the map room. Because areas are huge, with multiple points of entries, and you have to play without map for way to long.

25 map markers is not enough. I ran out of map markers in area 2, and had to stop using them for chests and only mark power ups, resulting in even more backtracking to check for chests again. It would be nice if there were different kind of markers, but that would be a nice to have. If possible, up the amount to 50 or 100... let people mark away.

After finishing the game, or just before the last boss, it would be nice if all save points opened up for fast traveling.

NG+ would be nice, especially since the trophies want you to reply the game at least twice. Your first run, then a speed run for the normal difficulty and one for the old school difficulty.
Since that means playing the game 3 times, it would be nice if you could at least do one of those with the power ups from the previous run.

I'm really enjoying the game, but I don't think will platinum this one, as I've spend so much time backtracking and running around as a headless chicken trying to find the map rooms, that I don't think I can do 2 more runs in it's current state... Plus I normally like to explore, and the speed run trophies limit that. I don't normally mind one speed run, but 4 speed run trophies is just to much, even if you can do two of those in the same run if you're quick enough.

The power upgrades don't pack any punch... Your main attack goes from 1x to 1.15x the damage. And you have to find 3 blue prints for that upgrade. The next one takes the damage to 1.28x, again for finding 3 blue prints.
I don't see how this could easily be fixed, but for future titles look into the reward vs effort. Aka, a 15% damage increase is ok, but for 1 blue print, not 3. It takes quite a bit of exploring to get those 3 blue prints...

The underwater sections are absolutely gorgeous... kudos!

And the power ups are all a lot of fun (the character movement upgrades).

Kind regards,
Michael
erwinanfire Mar 5, 2024 @ 5:23pm 
A snapshot like in Prince of Persia
Missa108 Mar 6, 2024 @ 1:52pm 
Currently playing Mobius and am enjoying it but one thing I do wish the game did was allow the camera to pan up and down. Hope this is something that gets added down the road!
kimiaki.hashi Mar 9, 2024 @ 7:11pm 
I bought the PS5 version and started playing it.

The graphics are beautiful and the action is fine. However, There are two perhaps fatal flaws in this game. One is a lack of a fast-travel feature. The other is the lack of signposts.

# a lack of fast-travel
The map is large and intricate, but the lack of fast travel is too inconvenient. Too many games severely limit fast travel, even in other metroidvanias. As a general rule, the creators should accept the fact that this only detracts from the user experience and adds no value to it.

For a game with a large and intricate map, fast travel is one of the minimum features that a game should have, and the lack of it is exactly the same as an action game where you can't fight!

Imagine that. If Eldenring did not have fast travel between save points, it would be a fatal flaw.

The specification that the place where you died is displayed on the map and you have to return there to retrieve the currency you dropped is also incompatible with no fast travel.

The map is so large and intricate that it is a hassle to return to it. Therefore, in many cases, you have to give up. What happens if you keep doing that? A lot of skull marks will appear on the map.

If you can fast travel between save points, it's a different story. You can easily go back to retrieve them later.

# a lack of signposts

Where is the next boss? Where should we go next? Where is the map of the new area? There is no information on these questions.

The Eldenring has a number of save points where you are given signposts to which direction you should head. That is supposed to guide you to the last boss. The reason for this is simple: the map is large enough to allow free exploration.

Now Mobius Machine is just like playing Eldenring without a guide!

I'll say it again because it's important.

- The near non-existence of fast travel is pointlessly inconvenient for the user, just like playing Eldenring without the fast travel feature!
- In a game that allows users to freely explore vast maps, the lack of a guided function is fatal. This is just another pointless inconvenience for the user.
Last edited by kimiaki.hashi; Mar 9, 2024 @ 9:54pm
Bede-x Mar 11, 2024 @ 10:56am 
Nice to see more Steam Deck optimization. It's such a perfect game for the system.
Jake yeeew Mar 11, 2024 @ 3:43pm 
Definitely more fast travel - each save point would be perfect.
Cloud Saves definitely, I just re-imaged my steam deck and lost a 4hour save doh!
And yes steam deck optimizations, I lock it at 45 fps as the dips are too frequent and too jarring if left at 60fps.
AetherMind Mar 14, 2024 @ 7:59am 
Looks great, I love pretty side-scrollers. I'd like to see it Steam Deck Verified and 90 FPS or unlocked FPS would be a cherry in top. :steamhappy:
martiño  [developer] Mar 14, 2024 @ 8:12am 
Originally posted by AetherMind:
Looks great, I love pretty side-scrollers. I'd like to see it Steam Deck Verified and 90 FPS or unlocked FPS would be a cherry in top. :steamhappy:

In theory the Steam Deck verification is underway.

You can unlock the FPS in the settings, however we highly recommend that you play with vsync on, if you have a monitor with higher than 60fps refresh rate the game will run at that rate.
Last edited by martiño; Mar 14, 2024 @ 8:13am
jeffy Mar 15, 2024 @ 7:22pm 
I had a ton of fun playing this on xbox. Hope these fixes and QoL update make it to the xbox for new players. I wish i would of done retro mode first. I dont see the point of retro you should of just made the game like that from the start. Either way i has a lot of fun with this and hope for some DLC in the future. Really great game.
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