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If at some point we get enough sales, sure why not, but we're sooo far from this point ! :)
"However", as fatigue loosens tongues^^, I put forward a hypothesis with my meager knowledge on the question. Let's imagine that two players share a game and are linked by a "ball" or whatever. They would share the same “space” and should therefore work together and share the resources available.
This would add a particularly interesting challenge in my opinion which would justify coop. There probably wouldn't be any changes needed to be made to the resources based on my observations so far (except for the spirits). Finally, one of the two could be the host of the game, which would greatly limit costs.
edit: Expect a raise on sales, a famous spanish streamer liked your game and played it live
If at some point the project can support the hiring of a second programmer to help me, the parameters would be different, but until then... it's more a financial risk for our studio rather than a guaranteed source of success.