An Ankou

An Ankou

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渇き Sep 15, 2023 @ 1:02pm
Please add Coop <3
Would be soo cool if you would add Coop to the game.

Would be possible i guess, if you adapt the resources and pause game mechanics etc.
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Showing 1-4 of 4 comments
Krobill  [developer] Sep 15, 2023 @ 1:11pm 
... and if there were more than 3 of us, and if we had at least 200k€ additional budget and if I actually knew how to do network code... yeah sure ^^'
If at some point we get enough sales, sure why not, but we're sooo far from this point ! :)
Irlhuem Sep 16, 2023 @ 3:12pm 
Although I understand that it is very early, even to talk about it. I agree and yet I normally hate coop.

"However", as fatigue loosens tongues^^, I put forward a hypothesis with my meager knowledge on the question. Let's imagine that two players share a game and are linked by a "ball" or whatever. They would share the same “space” and should therefore work together and share the resources available.

This would add a particularly interesting challenge in my opinion which would justify coop. There probably wouldn't be any changes needed to be made to the resources based on my observations so far (except for the spirits). Finally, one of the two could be the host of the game, which would greatly limit costs.
CristoElMago Oct 6, 2023 @ 5:14pm 
Yes the game would gain a lot with coop, even in local as we can use steam remote to play with friends; so you don't need to learn how to code network (until you decide to implement the online coop mode)

edit:
If at some point we get enough sales
Expect a raise on sales, a famous spanish streamer liked your game and played it live
Last edited by CristoElMago; Oct 6, 2023 @ 5:30pm
Krobill  [developer] Oct 7, 2023 @ 12:14am 
I agree that local coop would be easier to implement but it's still quite a lot of work structurally and at the moment we're focused on adding content, adding variety... and we're on a very very tight schedule. Adding local coop would mean stop everything else and do this for a month or 2 (dev + probably some optimization required because it doubles the collision tests + game rebalancing). It would also slow down the flow of content afterwards as we would have more tests to do, more things to balance...

If at some point the project can support the hiring of a second programmer to help me, the parameters would be different, but until then... it's more a financial risk for our studio rather than a guaranteed source of success.
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