DOOM + DOOM II

DOOM + DOOM II

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3. okt. 2024 kl. 8.25
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DOOM + DOOM II Update 1 Release Notes
Update 1 is live!

Se all informasjon om begivenheten her:
https://steamcommunity.com/ogg/2280/announcements/detail/4675389307867623089
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Viser 151165 av 365 kommentarer
CosmicMastodon 4. okt. 2024 kl. 1.11 
Great update but I really wish they would add the ability to setup multiplayer lobbies with WADs instead of just the base game. I have friends on consoles I would love to take through some of my favorite WADs.
Nosey 4. okt. 2024 kl. 2.10 
Opprinnelig skrevet av Viandante:
Fix the damn movement, you already ruined Quake with this engine, now don't tarnish DOOM's good name, please... When you stop touching the button to move forward, the character still slips like if he was on top of butter. It's unplayable. It would've been a serviceable experience if it wasn't for that.

How do you come to that conclusion? I just did some test run comparison between chocolate-doom and this source-port and couldn't notice any difference between the momentum based movement after stopping the input.
telepathos 4. okt. 2024 kl. 2.27 
all I wanted was a filter for the mod page, the game is literally perfect now thank you!
Rex705 4. okt. 2024 kl. 3.30 
I just want modern keyboard and mouse controls with free look. I want modern graphic and lighting and to play with all my favorite mods. Basically I want to play this on GZDoom.
Denis The Machine 4. okt. 2024 kl. 4.44 
Game does not launch after fusion with Doom II anymore, pls fix!
UckyDuckyYT 4. okt. 2024 kl. 4.50 
was the 2 pain elementals at the top in map09 not shooting lost souls fixed?
o z m o n d o 4. okt. 2024 kl. 5.07 
Please add CRT shaders
BattleMaster 4. okt. 2024 kl. 5.10 
based update
Doc Tu/Ah 4. okt. 2024 kl. 5.15 
PEAK + PEAK II
IDDQD_1337 4. okt. 2024 kl. 5.23 
Still wait more font language support, especially for russian
MONDO KRUEL 4. okt. 2024 kl. 5.30 
Opprinnelig skrevet av Sheik Yerbouti:
Opprinnelig skrevet av Simplexible:
add mouselook like gzdoom has.
This version of Doom is still using that old software rendering even though it's in the KEX engine. All of Doom's old and weird quirks are basically copied over, so freelook would result in screen stretching which is why Doom never had it in the first place.
This is a better reason than idiots saying "It wasn't in the original so why should it be here". Like duh, neither was the metal soundtrack, the widescreen or mod loader. I'm just glad I can understand it's about how it was made rather than something completely arbitrary.
MONDO KRUEL 4. okt. 2024 kl. 5.37 
This update is fantastic! I'm glad that this port is still getting love, there's only one thing I want to see included in this port and it's details on your save files; So if I was playing on Doom II with no monsters on nightmare, (dumb example but bare with me) it will tell me that information on the save select screen. It was in the unity port with the difficulty at least, with how many saves I have because of the mod loader it gets confusing to remember what toggles each save has so for me this is all I need to say it's perfect.
ketamine pupper 4. okt. 2024 kl. 6.48 
jawesome!:D:
tcassat 4. okt. 2024 kl. 6.55 
Did they fix the arch viles getting stuck when they resurrect the monsters?
Leitbild83 4. okt. 2024 kl. 6.56 
Thanks for adding left/right turn back again! Oldschool controls rule this game! :D
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