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http://youtu.be/WGWGjxnM-JM
(Note, the video uses a old version of the model & texture pack, its more improved now)
The Voxel pack is mostly for those that want "improved" classic experience and not a total texture/model overhaul
I prefer the pixelated look of the original ( for example, I use the hi-res texture pack, but resampled them down to the same as the original textures, so I have more detailed low-res textures)
To me Doomsday is no longer Doom.
I have been messing around in the voxel editor Slab6 and it is possible to import the original sprites and make a 1-1 voxel to pixel ratio.
They work together in GZDoom.
Well, as far as 3d models go, i find Doomsday's to be the better looking ones (GZDoom's/Skull Tag look way too diferent from the original, shotgun guys with spiked armor? what is this Mad Max Doom?!).
My only complain is the default Shotgun HUD model, a certain user named Dreadus made a replacement for it (which is a remake of the original shotgun) and thats the one i use with Doomsday.
To me the "soul" of Doom lies with its gameplay, so i have no issue in using texture/models/enchanced soundtracks as long as they at least attempt to have the original look.
(but i guess from our previous brutal doom discussion you kinda half knew i was going to say that :P)