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Source ports features like lighting and glow are cool, but not vanilla nor official.
It's a matter of taste but I quite enjoy playing DooM with xBRZ filter on, for increased/crisper texture and sprite detail, and all the extra lighting options.
EDIT: and ofc the "heretical" mouse look/free aim and jumping.
I had some fun with the Dark Forces Remaster though, as the maps and story there is much superior.
After playing played through Doom Eternal on nightmare difficulty, even Doom 2016 feels anticlimactic by comparison. Still a bit sceptical about the more grounded combat in upcoming The Dark Ages, but time will tell..
https://doomwiki.org/wiki/DeHackEd
Nice! I still love playing Crysis 1 and 3 (Remastered). I really miss that type of game today, without all the timesinks and busywork (think Ubisoft). Just a great shooter with beautiful visuals, cool story and great gunplay. I guess STALKER 2 is among the closest, when they finally fix all the bugs...
It took a while to gel with Doom Eternal. A high quality HDR monitor makes the game come alive IMO. The visuals are key for the enjoyment of this game, since the horror and suspense element is weaker (more like an MCU version of Doom lol).
The visual design in Doom Eternal is stunning though, can't wait to see how The Dark Ages turns out... Slightly more grounded gameplay should be good, but hopefully ID doesn't go too far in the other direction. Something between Doom 2016 and Doom Eternal would be perfect, without floating platforms and all that nonsense.
And if you want Chocolate Doom to appear a bit smoother like on an old CRT monitor, change this entry in "chocolate-doom.cfg":
max_scaling_buffer_pixels 16000000 to 256000 (which renders the buffer at 640x400, and the linear hardware scaling to your native resolution will then smoothen the image. Try it :)