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It's aged as well as you might expect an old school sprite-based action shooter to age. I adore it still, it still has legions of fans, and there's still entire communities working on mods and additional content. I doubt it will ever truly die.
For modern audiences though? Or young players in their teens? I dunno. I can imagine them wondering what the fuss was about, as Doom would seem very simplistic and pixelated to their eyes. Some would probably find it too hard too! - given it's complete lack of handholding and ease of getting lost in some of the maps. They're used to big, flashing arrows and hint popups telling them precisely what to do and where to go.
Best parts: Most of Episode 1, Spawning Vats in Episode 2, and Mount Erebus, Episode 3. Finding a way to beat E3M1 with 100% kills and items - most people work it out once familiar with the game, but complete newcomers may still struggle. Playing Warrens for the first time and getting the 'shock.'
Worst parts: Unholy *** Cathedral. Still hate that level after all these years, still bores the pants off of me! Final mission (Dis) discovering that Ole' Spidey is a pushover unless you do it from pistol start.
It is more so played to see "how the game was like, back then".
Naturally, there was evolution going on and it's pointless to compare a 1993 game to a 2025 game.
But in the same way as, for example, Mortal Kombat II (1993) remains my fave MK title till today, in the same way OG DooM (1993; 1995 for "Ultimate DooM" update and "DooM 95" official source port) remains my fave DooM title.
Or how I consider "Super Mario Bros. 3" (1990) to be the best 2D Mario title, despite other, newer titles in that franchise.
Or vanilla Doom as in 320x200 at 35 fps? lol
Doom is still a fantastic and very enjoyable game... but not vanilla... modern ports at higher resolution and frame rate for sure.
Where you getting 35 FPS from in 93? This is news to me.
The best point in time for the 90's was when Doom II got OpenGL Support and IF you had a VooDoo II card you'd get more then 1 Frame. The draw? Glowing lights, imp orbs and more. It was the RTX of today, in the 90's for groundbreaking visuals. No consoles at that point could ever keep up. Couple that with using DoomServ (28.8k baud time-frame) and you had Doom, Duke 3d and more in multiplayer. Such a good time to be alive.
I still it play nowadays but not the original dos version, I need mouse and keyboard nowadays. The game still holds up, but is that just my nostalgia? Maybe, maybe not. One thing I do know though is:
Doom is one of the greatest and most influential FPS games of all time, and I'll stick by that until I pass.
Doom 1 and 2 on DOS in the 90s (the real vanilla) were locked at 35 fps. You don't remember because we were not so obsessed to high frame rate like we are today. Most CRT monitors of the 90s were 70hz, so Doom was designed to run at half refresh rate.
Make no mistake, it was a very heavy game. I had a DX4 100Mhz with 8MB of ram and the game still struggled a bit. I don't think I was even getting 35fps without reducing the screen size a bit.
I'm just stating no, most where sitting at 30 IF that, then when OpenGL landed it was a new planet.
Hell the first port with opengl was 1998.