DOOM + DOOM II

DOOM + DOOM II

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Willy Aug 19, 2024 @ 9:28pm
is final doom and the master levels worth playing?
all in the title
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Showing 1-15 of 28 comments
GamerXT Aug 19, 2024 @ 9:44pm 
TNT and Plutonia are good from what I read. Not sure about Master Levels though.
Seamus Aug 19, 2024 @ 10:23pm 
Plutonia is good, but somewhat difficult for a vanilla wad.

I've... always loathed TNT. Never felt the design was worth the time it takes to clear.

Master levels are something of a mixed bag and aren't actually intended to be played sequentially like they're set up in this.
Allard Aug 19, 2024 @ 10:32pm 
Plutonia is good. TNT is alright. Master Levels are all over the place.
Cadaver747 Aug 19, 2024 @ 10:54pm 
Originally posted by Seamus:
Master levels are something of a mixed bag and aren't actually intended to be played sequentially like they're set up in this.
They weren't meant to play sequentially, yet several levels have secrets at the end of the level with lots of ammo and power ups, one level even contain a rocket launcher on the exit teleport. I know that some Master Levels were part of various map packs, but some are standalone. Very weird, but more it makes more sense to play them sequentially.
Dead Pixel Aug 20, 2024 @ 5:24am 
Yeah, I think so. They're all official releases, so why not play through them at least once?
Though, TNT and Plutonia is a bit of a slog. As for Master Levels, I always liked the Master Levels. Though, to be honest, the majority would disagree with me. Master Levels for Doom II gets a lot of hate, but I always had a good time playing through the maps.
Don't Shoot!! Aug 20, 2024 @ 7:35am 
I'm on map 19 Bloodsea Keep in Master Levels I don't know why it wouldn't be ment to be played sequentially., I haven't had any issue running through them. There are some bangers like the Citadel and The Express Elevator To Hell that are super fun.
VVanTuz2OO2 Aug 20, 2024 @ 7:53am 
Depends.

If you hate later Doom 2 levels, and you hate design that requires you to solve "puzzle" or to have sophisticated battles with teleporting enemies or traps, that probably not worth trying for you.

TNT is a new take on Doom 2 design (back then). It is a fan creation which has absolute bangers to absolute worst of level design. Texture work is good, music is almost perfect. Difficulty is higher than Doom 2's.

The Plutonia Experiment. Coherent but hard and sophisticated level design that requires you push the limits of all your instincts. You cannot go and complete it casually like Doom 2. It requires tactics, preparation, trial and error. A challenge for the worthy.

Master Levels. Those are levels designed by "lead" mappers of that time. Each map is built to be done from the scratch. Some levels are surprisingly interesting, some are levels are really bad, specifically the ones created by Christen Kyle.

It's your choice, but if you was not amused by later Doom 2 levels even with all guns and ammo then you probably should try Sigil and Legacy of Rust instead, and also some other fan creations but not using KEX engine (it is still works not as intended and works are not uploaded by their respective creators).
Lord Bullingdon Aug 20, 2024 @ 10:17am 
Master Levels were cool at the time but not very fun now, especially when you have so many good wads to choose from. Final Doom is decent though, especially Plutonia. Still, always better to play the custom wads / maps. Plutonia 2 is fantastic.
Seamus Aug 20, 2024 @ 10:21am 
Originally posted by Cadaver747:
Originally posted by Seamus:
Master levels are something of a mixed bag and aren't actually intended to be played sequentially like they're set up in this.
They weren't meant to play sequentially, yet several levels have secrets at the end of the level with lots of ammo and power ups, one level even contain a rocket launcher on the exit teleport. I know that some Master Levels were part of various map packs, but some are standalone. Very weird, but more it makes more sense to play them sequentially.
A few are intended to be played sequentially.

Most are intended to be pistol start. Several are intended to be map 7 for example to take advantage of tags that only functioned in map 7 originally.

https://doomwiki.org/wiki/Master_Levels_for_Doom_II#Level_progression
Don't Shoot!! Aug 20, 2024 @ 11:01am 
Originally posted by Seamus:
Originally posted by Cadaver747:
They weren't meant to play sequentially, yet several levels have secrets at the end of the level with lots of ammo and power ups, one level even contain a rocket launcher on the exit teleport. I know that some Master Levels were part of various map packs, but some are standalone. Very weird, but more it makes more sense to play them sequentially.
A few are intended to be played sequentially.

Most are intended to be pistol start. Several are intended to be map 7 for example to take advantage of tags that only functioned in map 7 originally.

https://doomwiki.org/wiki/Master_Levels_for_Doom_II#Level_progression

Hmm.. I've have to go back and do some pistol runs after I finish this achievement hunt.
Last edited by Don't Shoot!!; Aug 20, 2024 @ 11:01am
r3ach5stars1 Aug 20, 2024 @ 12:20pm 
The best of the three maps mentioned—Plutonia, TNT, and Master of Doom—is Plutonia. It shows a deep understanding of how enemies work and features well-designed maps. TNT feels like Ash always choosing Pikachu—chaingunners are placed everywhere, often in corners, which gets boring quickly. It seems like a misstep compared to Plutonia's mastery.

Master of Doom is just disappointing as a map pack.

Of all the WADs, No Rest for the Living is the best choice, though Rust Legacy could be a contender, but I haven't finished it yet. So far, E1M6 is the worst map, but most of them are good.
Funpire Aug 20, 2024 @ 12:35pm 
Originally posted by snorp:
all in the title

For the achievements!
Drowsy Louis Aug 20, 2024 @ 2:15pm 
No Hell Revealed II?
wildpiggy2006 Aug 20, 2024 @ 2:27pm 
Having played through them all twice, first time years ago, second time just recently with the rerelease, my quick review would be:
-Master levels: Some good ideas, outweighed by too many bad and confusing ideas. Interesting but worth it at least once maybe.
-TNT: Love love love the atmosphere, but levels tend to be confusing and sometimes require secrets to complete which pisses me off.
-Plutonia: Very hard but very fun
Crohns Racing Aug 20, 2024 @ 5:21pm 
TNT and Plutonia are good but hard. Master Levels are a total mixed bag and was literally just a map pack of random mods pulled into one official "greatest hits" package.
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Date Posted: Aug 19, 2024 @ 9:28pm
Posts: 28