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NuDoom is cool and all but there is a lifetime of fun content available for classic Doom.
Doom Eternal was one of my favorite all time fps games to play through too, I love how it keeps you on your toes constantly.
https://youtu.be/mxbVfa8HJg8
Not really the main point of this video but it does nonetheless do a good job highlighting some of the problems with modern Doom on the side.
But those things are "confusing" and/or "boring" to a modern audience...
Anyways, classic DooMs for sure.
I liked nu DooM, mind, a good, Brutal DooM inspired reboot which dug the "boomer shooter" out of the grave and showed it's decesed, but cool, corpse to a new audience.
I love Eternal (GOTY 2020) however it's got nothing on OG Doom, partly due to how OG Doom has had 30+ years of community mod support to the point where the community de facto own it now, not id or whoever owns id. Nu Doom ignores certain aspects of Doom that I think are part of what Doom is - navigation and occasional horror. Quiet parts are rare in nu Doom. There's a certain beauty to simplicity with a high skill ceiling as well, and Eternal only meets the skill ceiling part. Eternal does capture and modernise the feel of the classic they're-almost-official famous Doom II mods great though - y'know, the stuff that people play once the training wheels of the base campaign levels are removed. (I literally consider the base levels of Doom II as tutorials to show what is possible, which explains why it gets so experimental later on, and OG Doom itself a platform for levels made by players who aren't literally inventing fundamental FPS concepts as they go along lol.)
As for Doom 2016... it's a good game but it's essentially just the rip n tear meme in game format. I often say that it's like a Doom game made by someone who had only ever had Doom explained to them. It's The Force Awakens of games, in that it's a fun experience but ultimately a crippled (no mod support) rehash with less substance, and a strong desire to appeal to declining attention spans. But I get that it was id's comeback game and they had to play it somewhat safe... if D2016 failed then the studio likely would've been disbanded by Bethesda. I understand why D16 had to be how it is and it does make me smile whenever I play it. (I'm actually in the middle of a run right now.)
OP didn't mention Doom 64 but another person did. Slightly overrated IMHO. Personally, yeah it's good, I enjoy it from time to time, but it still feels like a console shooter from the mid 90s because that's how it's balanced and how the levels are designed. In many ways, tonally speaking, it's an entire game of what nu Doom is missing, so I'm surprised that Hugo Martin hasn't taken more influence from it in that area given his love for it. I don't really get the reverence that it receives. This is a small thing, but proper reload animations for both of the shotguns would go a surprisingly long way in contributing to my enjoyment of D64. I consider it a good spinoff.
My ranking, assuming player-made content is allowed, and it should be because that's a key intended feature of all Doom games with the exception of nu Doom:
Doom II
Ultimate Doom + both Sigils (I consider them part of official Doom 1 given the author)
Doom Eternal
Doom 3
Doom 64
Doom 2016
Plutonia
Master Levels For Doom II
TNT
For a ranking without considering player-made content, just swap Doom II and Ultimate Doom lol. Note that I don't consider any Doom game bad per se. TNT is still 7/10 at least, and I am part of the "Doom 3 is a very faithful reinterpretation of what Doom 1 was like to play in 1993" club, especially if you mod out the need for security codes / have them on a notepad or second screen. Now that's an underrated Doom game - Doom 3.
From gameplay to level design to the story/lore. I prefer classic Doom.
fr though I think the older games are better for their mods and how customizable they are with source ports, but the new games are still really really REALLY good. you just can't go wrong really