DOOM + DOOM II

DOOM + DOOM II

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chancan Aug 17, 2024 @ 1:55am
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Lack of free aim is here to stay - a little guide
That's what makes doom doom. If this is problematic to you, it's time to accept that you got filtered. There is hope yet, however. It's possible to learn how to play with just the horizontal axis by... Practicing. Yes yes, that's a very scary and difficult concept to grasp. Who knew you could learn new things by doing?

And if that fails? No worries! Doom is one of hundreds, if not a thousand shooters in existence. It's one of a handful of shooters that only utilizes the horizontal axis in order to aim. Instead of playing one of the extremely few games like that, you can simply play one of the many, many shooters that does have free aim, so you don't have to venture outside of your comfort zone.

It might feel bothersome to accept that not every game has been made to cater to your close mindedness and poor skill level... But trust me, that feeling will go away with time. You can probably speed up the process by engaging with some kind of dopamine dispenser shooter game instead, with lootboxes maybe, or a skinnerbox ranked system? Like Overwatch! The perfect game for you.

Hope this helps.
Last edited by chancan; Aug 17, 2024 @ 1:57am
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Showing 1-15 of 63 comments
I for one think they should add the option to look up and down but only the way they did it in Marathon and the other shooters that first implemented it. Invert only, baby! :elexgrin:
Widget Aug 17, 2024 @ 3:00am 
Thank God they didn't leave it on mouse only controls lol
MineFurryLPs Aug 17, 2024 @ 4:53am 
If that is what made Doom Doom then it wouldn't have been added to Doom 3 and onwards. The lack of free aim was hardware limitations at the time and you know it.
chancan Aug 17, 2024 @ 4:56am 
Originally posted by MineFurryLPs:
If that is what made Doom Doom then it wouldn't have been added to Doom 3 and onwards. The lack of free aim was hardware limitations at the time and you know it.
We're talking about Doom, not Doom 3. Doom 3 also flopped hard. Go play Doom 3 if you like it more.
And no, no hardware limitation at all. Elite, released in 1984, had full XY axis movement. Doom is from 1993.
Jase Aug 17, 2024 @ 5:00am 
yea nah i'll use crispy doom
MineFurryLPs Aug 17, 2024 @ 5:00am 
Originally posted by chancan:
Originally posted by MineFurryLPs:
If that is what made Doom Doom then it wouldn't have been added to Doom 3 and onwards. The lack of free aim was hardware limitations at the time and you know it.
We're talking about Doom, not Doom 3. Doom 3 also flopped hard. Go play Doom 3 if you like it more.
And no, no hardware limitation at all. Elite, released in 1984, had full XY axis movement. Doom is from 1993.
Guess you don't know the creation of Doom very well then.
r3ach5stars1 Aug 17, 2024 @ 5:04am 
so hard is to play no freelook my god they cant accept this game was made no freelook in mind
Last edited by r3ach5stars1; Aug 17, 2024 @ 5:05am
V I D A L Aug 17, 2024 @ 5:13am 
Originally posted by r3ach5stars1:
so hard is to play no freelook my god they cant accept this game was made no freelook in mind
Wrong. Having look up and down was the original intent, but it was scrapped because it looked distorted.

Later when Carmack released the source code, one of his first suggestions was for someone make a port and add look up and down.

source: https://github.com/id-Software/DOOM

Some project ideas:

Port it to your favorite operating system.

Add some rendering features -- transparency, look up / down, slopes,
etc.

Add some game features -- weapons, jumping, ducking, flying, etc.

Create a packet server based internet game.

Create a client / server based internet game.

Do a 3D accelerated version. On modern hardware (fast pentium + 3DFX)
you probably wouldn't even need to be clever -- you could just draw the
entire level and get reasonable speed. With a touch of effort, it should
easily lock at 60 fps (well, there are some issues with DOOM's 35 hz
timebase...). The biggest issues would probably be the non-power of two
texture sizes and the walls composed of multiple textures.


I don't have a real good guess at how many people are going to be
playing with this, but if significant projects are undertaken, it would
be cool to see a level of community cooperation. I know that most early
projects are going to be rough hacks done in isolation, but I would be
very pleased to see a coordinated 'net release of an improved, backwards
compatable version of DOOM on multiple platforms next year.

Have fun.

John Carmack
12-23-97

Copyright (c) ZeniMax Media Inc.
Licensed under the GNU General Public License 2.0.
Unseen Aug 17, 2024 @ 5:17am 
I honestly don't think free look would totally ruin doom. Not in the it must happen either boat I kinda like playing doom with its original mechanics and if I wanted otherwise... I could just play duke, or brutal doom.

But jump is straight up blasphemy cheater crap that they should never consider.
r3ach5stars1 Aug 17, 2024 @ 7:09am 
Originally posted by V I D A L:
Wrong. Having look up and down was the original intent, but it was scrapped because it looked distorted.

Thank you for confirming what I was saying all along.

The fact that it was scrapped means they didn't add it. Carmack himself confirmed that they didn't add freelook, so the entire game was designed without it in mind.

Regardless of Carmack releasing the source code and suggesting adding freelook later, the original game was created without this feature. Therefore, the entire design of the game was based on the absence of freelook. I was right.
Jase Aug 17, 2024 @ 7:28am 
I just think it's more fun. In reality, it only breaks the icon of sin fight. But otherwise, it lets you hit the same enemies you always could with the autoaim anyway.
Antroid Aug 17, 2024 @ 7:32am 
Doesn't autoaim have a range?
Jase Aug 17, 2024 @ 7:53am 
Originally posted by Antroid:
Doesn't autoaim have a range?
Even so, maybe you can hit some more imps on a faraway ledge. But I don't think that ruins the entire design of the game like people say
Antroid Aug 17, 2024 @ 8:14am 
Honestly, even if it's something that's only relevant in Industrial zone and the icon of sin, it's an important enough part of the gameplay IMO. Though this depends on one's preferences. I find it extremely cursed to play doom with freelook, the vertical autoaim is a major part of the game's identity for me.

Although ultimately I'm fairly sure that the devs were guided by more than their personal attitude when choosing to not work towards adding a free look, and compromises with their intent for this port would have to be made.
fluffyChocolate Aug 17, 2024 @ 8:19am 
I don't think lack of vertical aim is as integral to Doom as some people like to think it is.
I mean look at Heretic, that came out just a year after and is essentially just fantasy Doom, and it had vertical aim.
Realistically the only reason why we don't have it in any official port is likely because it breaks progression in some maps utilizing shootable switches, as well as the Icon of Sin fight.
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Date Posted: Aug 17, 2024 @ 1:55am
Posts: 63