DOOM + DOOM II

DOOM + DOOM II

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Broken Robot Aug 16, 2024 @ 4:41pm
DooM 2 Co-Op multiplayer uses deathmatch item placements
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Showing 1-10 of 10 comments
Seamus Aug 16, 2024 @ 4:42pm 
There is no separate flag for coop vs deathmatch.

There is only a multiplayer flag.

It is working as intended.
Broken Robot Aug 16, 2024 @ 4:44pm 
Originally posted by Seamus:
There is no separate flag for coop vs deathmatch.

There is only a multiplayer flag.

It is working as intended.

This does not occur in the DooM 1 maps. If it were intentionally kept that way it would apply to all maps.
Seamus Aug 16, 2024 @ 4:45pm 
https://i.imgur.com/iiGTphi.png

There is no co-op only flag in Doom 2. Just a multiplayer flag.
Cr0m Aug 16, 2024 @ 10:29pm 
Originally posted by Seamus:
There is no separate flag for coop vs deathmatch.

There is only a multiplayer flag.

It is working as intended.
yeah well guess what? this is 2024. and this is not only a port for modern consoles and pc systems, but an update with new features and add-ons. WASD is built in. was it back in the day? no. this 'remaster' even includes a 'modern multiplayer' option where the other player spawns near you if you get out of combat. these things are there because the world progressed, and they improve the experience. understand that?

this would have been a great opportunity for them to fix this issue, and yes, it IS an issue. the DM item placement is NOT conducive to coop, not if you want the experience to remotely resemble what you would experience playing those maps by yourself. sometimes you get really powerful weapons just placed right out in the open, early in the episode, but often you get items that just really don't make sense how they're placed.

it's not so much that it's 'working as intended' its that it wasn't fixed. and should have been.
Last edited by Cr0m; Aug 16, 2024 @ 10:29pm
Seamus Aug 16, 2024 @ 10:30pm 
Again: There is no coop flag. Just multiplayer.
Cr0m Aug 16, 2024 @ 10:43pm 
Originally posted by Seamus:
Again: There is no coop flag. Just multiplayer.
i think you have trouble understanding basic english. they could have fixed this. they could have made it so that the game gave you single player item placement in coop. it's possible with at least gzdoom (if not other sourceports) using the DMflags.

in case you're not aware, there's this thing called programming, where you can do things. for example, you can change things when making an update. anything is possible. so repeating that statement over and over doesn't even address the idea that they could have changed this. like they did when they added in modern coop. how is this so hard for you to grasp? low iq?
Last edited by Cr0m; Aug 16, 2024 @ 10:44pm
Seamus Aug 16, 2024 @ 10:51pm 
Zdoom flags are not part of the scope of this port. If you want zdoom features, go use zdoom.
AWMonopolyMan Aug 17, 2024 @ 12:58am 
Originally posted by Broken Robot:
Originally posted by Seamus:
There is no separate flag for coop vs deathmatch.

There is only a multiplayer flag.

It is working as intended.

This does not occur in the DooM 1 maps. If it were intentionally kept that way it would apply to all maps.

No, it totally occurs in the Doom 1 maps as well (I can attest to it with extra weapons in places that they wouldn’t be otherwise), only difference was, there was no co-op monsters in Doom 1, that started with Doom 2
Kod4k. Aug 20, 2024 @ 7:20am 
They can easily make this change, it will make a lot of people happy. Myself included.
Pingas Aug 20, 2024 @ 12:00pm 
I'm just happy that we have an easy way to get into multiplayer with classic Doom on an official source port. That's good enough for me.
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Date Posted: Aug 16, 2024 @ 4:41pm
Posts: 10