DOOM + DOOM II

DOOM + DOOM II

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Kaneco Aug 14, 2024 @ 8:57pm
Problem with Slayers Club Mod browser website interacting with game
https://mods.bethesda.net/en/doom_doomii/all

I found a problem to the "unsubscribing" feature when doing it from website... if you unsubscribe it will not take out the Wad even if you quit out and restart the game... but it will flag the mod in the mod page within the game as unsubscribed despite still having the mod installed.... which causes an issue I'll dive into shortly.

The only way to uninstall the mod then, if you don't want it anymore, is to resubscribe... but then the mod download gets stuck in an endless queue since the mod is already present... and then unsubscribing does not work... it will not do anything when pressing it... requires to restart the game, then the mod will flagged as "subscribed" since it's now detecting the already downloaded and still installed mod without doing a new install, then and only then when unsubscribing within the game, that mod will be removed and deleted.

Need to change/fix that. We need to be able to uninstall from the website even if it requires a restart of the game if you're already on... going through the mod pages within the game is a pain enough as it is with no search feature.

Also downloading from the website will only start the download queue after you restart the game if you already were on it when subscribing from the website... or subscribe before you start the game. Not as big of a problem, because at least downloading works at all... but you shouldn't have to restart for the queue'd download to show up in your mods list.

Anyone should be able to replicate this issue as it stands. Tried multiple times and it happened every time with any mod.

EDIT: Noticed a problem with the Mods menu in general. Game is guaranteed to crash when loading any Doom stock game if you rapidly click "Mods" in the menus... you have to wait like 3 seconds otherwise game will always crash... when booting up the game/the whole collection fresh.

EDIT #2: Noticed another issue... when a mod can't be retrieved or loaded at all to be downloaded in-game, on the website side... you cannot tell the difference if it's a mod that doesn't work at all... you can subscribe and be confused as to why it was never put into a download queue when you turn on/re-started the game... I only noticed it was one of those mods that error out when trying to access it, when I directly had to look for the exact mod + author who uploaded it... it was the only indication that made me find out that the mod wasn't queue'ing for a download from the website... because the mod is inaccessible in-game because it's broken. lol! But you can't tell with the website what's broken and what's not. Was scratching my head for the longest time.
Last edited by Kaneco; Aug 15, 2024 @ 5:16am
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Showing 1-2 of 2 comments
AWMonopolyMan Aug 14, 2024 @ 9:13pm 
Originally posted by Kaneco:
https://mods.bethesda.net/en/doom_doomii/all

I found a problem to the "unsubscribing" feature when doing it from website... if you unsubscribe it will not take out the Wad even if you quit out and restart the game... but it will flag the mod in the mod page within the game as unsubscribed despite still having the mod installed.... which causes an issue I'll dive into shortly.

The only way to uninstall the mod then, if you don't want it anymore, is to resubscribe... but then the mod download gets stuck in an endless queue since the mod is already present... and then unsubscribing does not work... it will not do anything when pressing it... requires to restart the game, then the mod will flagged as "subscribed" since it's now detecting the already downloaded and still installed mod without doing a new install, then and only then when unsubscribing within the game, that mod will be removed and deleted.

Need to change/fix that. We need to be able to uninstall from the website even if it requires a restart of the game if you're already on... going through the mod pages within the game is a pain enough as it is with no search feature.

Also downloading from the website will only start the download queue after you restart the game if you already were on it when subscribing from the website... or subscribe before you start the game. Not as big of a problem, because at least downloading works at all... but you shouldn't have to restart for the queue'd download to show up in your mods list.

Anyone should be able to replicate this issue as it stands. Tried multiple times and it happened every time with any mod.

By that reasoning, you would be better off using the filter to select subscribed mods instead ingame to save time
Kaneco Aug 14, 2024 @ 9:22pm 
Originally posted by AWMonopolyMan:
Originally posted by Kaneco:
https://mods.bethesda.net/en/doom_doomii/all

I found a problem to the "unsubscribing" feature when doing it from website... if you unsubscribe it will not take out the Wad even if you quit out and restart the game... but it will flag the mod in the mod page within the game as unsubscribed despite still having the mod installed.... which causes an issue I'll dive into shortly.

The only way to uninstall the mod then, if you don't want it anymore, is to resubscribe... but then the mod download gets stuck in an endless queue since the mod is already present... and then unsubscribing does not work... it will not do anything when pressing it... requires to restart the game, then the mod will flagged as "subscribed" since it's now detecting the already downloaded and still installed mod without doing a new install, then and only then when unsubscribing within the game, that mod will be removed and deleted.

Need to change/fix that. We need to be able to uninstall from the website even if it requires a restart of the game if you're already on... going through the mod pages within the game is a pain enough as it is with no search feature.

Also downloading from the website will only start the download queue after you restart the game if you already were on it when subscribing from the website... or subscribe before you start the game. Not as big of a problem, because at least downloading works at all... but you shouldn't have to restart for the queue'd download to show up in your mods list.

Anyone should be able to replicate this issue as it stands. Tried multiple times and it happened every time with any mod.

By that reasoning, you would be better off using the filter to select subscribed mods instead ingame to save time

Yes, that is correct... for unsubscribing. But at some point once you star getting to 100+ mods installed it will start becoming an issue.

Implementing a search feature would be very nice... but also having the ability for unsubscribing from the website actually work would be even nicer, seems like an oversight... your subscribe state becomes "Shrodinger's Subscribe" and the game seems to get confused and stuck needing a reload entirely to have a matching state that the game isn't confused about... so far unsubscribing only works in the game.

Hopefully they fix what seems to be an obvious oversight when unsubscribing on the website... or just not make it possible to unsubscribe from the website at all once subscribed... but that's just a lazy solution. As it stands right now, if the option is there at all then it should work as intended. lol!

I wouldn't use the website much at all to begin with if the in-game browser had a search feature, the website does while the game doesn't... well actually... I would still use it, because I have a direct link to the mod I could pass over to friends which the game doesn't have a "share" option to begin with... so scratch that, lol.

But a search function in-game wouldn't kill them.

...and just like the game downloads something queued from the website on a game reload, it should unsubscribe on a game reload or as you start the game after you downloaded/deleted something.
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Date Posted: Aug 14, 2024 @ 8:57pm
Posts: 2