DOOM + DOOM II

DOOM + DOOM II

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why are doom fans playing this game?
question a bit more interesting and legit that it seems... personally, why YOU play this game? if now you open the game and play, what are the reasons? why do you like it and why do you play it? what are the reasons you feels are most correct?
give your personal answer.
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459 yorumdan 61 ile 75 arası gösteriliyor
Snuffle its hard to judge Halo on just the first game. Halo on xbox was pretty advanced on the graphics and physics. But Halo2/3 really did outdo Halo 1. In pretty much everyway, in fact every follow up Halo outdid the last imo.

Halo reach really had a much better campaign than Halo3, and odst was a fun game, and more involving imo than 2. Halo master chief collection I mostly got for 3, but got more into reaches dm. To the point 3's online started to bore me.

Halo is one of those games that outdoes itself each game. Hard to judge the series off 1.
I did not like the ending to 1 or 3, just get out with the warthog and avoid cheap floor deaths. The ending in Halo2 was far better than both, same with reach.
İlk olarak Unseen tarafından gönderildi:
Snuffle its hard to judge Halo on just the first game. Halo on xbox was pretty advanced on the graphics and physics.
From the perspective of a PC guy, nah. Consoles, yes. I can't speak for the others, but H1 was regarded as "masterpiece" at the time (sometimes I still see people rave about it) and I never understood that. I have played about half of Reach, and so far all I can say about it is "Call of Halo", so not exactly innovative. Anyway, this isn't a Halo forum.
En son Snufflegrunt tarafından düzenlendi; 15 Eyl 2024 @ 22:07
İlk olarak Unseen tarafından gönderildi:
Duke nukem did improve the fps genre a lot. But I think it all comes down to preference I happen to like heretic more than doom and duke myself. But that's just cause heretic totally outdoes every shooter of the time besides system shock in story, atmosphere, music, graphics at the time. We're talking about 1993-1994. The best graphics of the time was stuff like, super castlevania.

Whenever I play a game from the era I try to compare it to what was out and what I know at that time. Lot of consoles had graphics that were just as good as the fps's that were on pc. Hell shooters didn't get that impressive until duke nukem. But the pixel ones from that era stand out because of many factors someone either gets or they don't.

Someone into guns would think heretics just a fantasy magic game. But it had more functions than any 2d pixel I've played. Bloods an amazing game, but I still find heretic more enjoyable for the content, items, and amount of gameplay it has. There is so many different ways to come at the combat in heretic.

Just my opinion but we're all different, for me heretic should of been a way more talked about game... With what kind of art and atmosphere, plus gameplay options heretic was pushing. Dukes also fun and adds a ton of stuff to the genre, just like heretic, has item use too. But that 2nd episode was not fun just a confusing cheating mess. Duke is a fine game but I liked the episodes more after 1 and 2. It takes a while for duke to really hit its stride but I love the first 3 levels. Then it turns into confusing crap, and boring levels. A canyon, space stuff, run around in the dark or swim some more. That's just my thoughts on duke, didn't get good again till episode 3, and no its not my opinion that ep2 was fun, it wasn't.

It was interesting to read your experience with those games.
I leave Duke Nukem at the end of Episode 2; now I'm more motivating to take it again and start Episode 3.
I was in the middle of Heretic too. That game is so cool: as a Doom fan I like so much that it is a variation on the same engine (plus the little variations in the gameplay).
If they just could merge Catacomb, Heretic and Hexen in a unique iP under ID Software and give back life to it.. (I know it is a silly opinion because of Softdisk, Raven and Activision..)
Dukes episodes after 2 are really amazing. 2 had a cool startrek Easter, but I did not like the gameplay and it was cheap. Had to console cheat to finish it cause I ran out of resources. It's a hard and confusing episode.
There's nothing hard about Duke Nukem, any of it. It's a cakewalk on Come Get Some. Whole thing from start to finish.
Shadow Warrior and Blood is when the Build Engine games started being irritating with the hitscan but even then they arent hard if you just move around like youre supposed to....even tho you will take damage unlike Doom if youre good enough. Because f*ck hitscan idk why games insist on using it when everything should be projectile based...
D3D I respect but can’t enjoy. It’s a bit too jank, and occupies this weird spot between Doom and Half-Life. The level design is constricted by the need to make it feel naturalistic rather than abstract and BUILD has too many quirks. The thing is, D3D had to happen for the genre to evolve, so credit where it’s due.

I love Blood though because it only goes naturalistic when it’s appropriate, but I love Blood despite BUILD rather than because of it.
I’ve put 30 hours into DOOM + DOOM II, and for someone who was born in the 2000s and never played the originals back in the day, I can say it still holds up incredibly well. I first got into DOOM with the 2016 reboot, which blew me away, but playing the original DOOM after the recent QuakeCon 2024 update made me realize why this series is so iconic. The fast-paced, straightforward combat, the tight level design, and the sheer adrenaline rush are timeless.

I keep playing it because it’s pure, unfiltered action. There’s no complicated mechanics—just you, demons, and a shotgun. Even though I didn’t grow up with it, playing DOOM today feels just as exciting as any modern shooter. Plus, with all the mods and content like SIGIL, the game keeps offering something new. It’s simple, it’s challenging, and every time I play, it reminds me why DOOM is still considered one of the best FPS games ever.
En son Nukey McMeltface tarafından düzenlendi; 16 Eyl 2024 @ 19:05
İlk olarak Nukey McMeltface tarafından gönderildi:
I’ve put 30 hours into DOOM + DOOM II, and for someone who was born in the 2000s and never played the originals back in the day, I can say it still holds up incredibly well. I first got into DOOM with the 2016 reboot, which blew me away, but playing the original DOOM after the recent QuakeCon 2024 update made me realize why this series is so iconic. The fast-paced, straightforward combat, the tight level design, and the sheer adrenaline rush are timeless.

I keep playing it because it’s pure, unfiltered action. There’s no complicated mechanics—just you, demons, and a shotgun. Even though I didn’t grow up with it, playing DOOM today feels just as exciting as any modern shooter. Plus, with all the mods and content like SIGIL, the game keeps offering something new. It’s simple, it’s challenging, and every time I play, it reminds me why DOOM is still considered one of the best FPS games ever.

I agree there's really no difference between modern shooters and classic shooters its really more of a design prefernce. For a long time I didn't get into pixel shooters cause they kinda gave me a headache. I was use to 3d shooters like turok and goldeneye. I got into shooters around midpoint after doom. I had some friends who liked doom, and I watched one friend fight mecha hitler in wolf. But 2d pixel shooters never really appealed to me much. To be honest the first pixel shooter I ever beat was system shock. Mainly cause it was complicated, and involved with great music and voice acting. Then I got doom64 on steam and that's when I started to get into pixel shooters.

I can understand the preference in 3d vs 2d pixel, or any game preferance. But now I don't even care if somethings pixel or 3d. Quake for example I loved, probably more than any 90s shooter even more than q2 just cause of the way q1 was. Its just more imaginative and revolutionary. Quake was a highly influential game for 3d shooters. And some don't like quake, and it didn't do as well as doom. But quake is a revolutionary game just for what it did for gaming. I think it came out around the same time as mario 64. And if you look at mario 64 and quake, they both have similarities. Both pioneers of their genre, both early 3d, both amazingly fun games that pushed the industry but still hold up even today.

Actually I think quake came out some time before mario 64, I could be wrong. But quake really was one of the first 3d games, not just shooters, to look that good.
Because it's Doom. I grew up on Doom. I prefer older FPS games like this. It's straightforward clear level or defeat boss. There's often a lot of cleverness in level design and enemy placement. Enemies are simple, yet can be deadly if used well by the designer, leading to a lot of variation and artistry.

None of it feels grindy, or like I'm expected to wait. It's thematic, over the top, and fun instead of fixated on graphical fidelity that looks pretty and realistic, but doesn't have a visual theme that helps add to the gameplay or its environment.

Controls, weapons, and items are also simple. You can focus solely on tactics in battle rather than having to memorize a hundred inputs to do simple things. The Doom community probably has a "meta" of some kind, but back then, I knew nothing of such things and was happier for it. I could master the game my way and just have fun. If someone else joined me, it was simply sharing the fun. No whining over optimization. No bossiness over strategy. You scrounged what you could from the level and fought to survive and reach the end. Nothing else mattered.

Just, run, gun, have fun.
En son MekaDovah tarafından düzenlendi; 17 Eyl 2024 @ 12:18
I dont understand the question... Doom fans are playing it because they're fans of doom.
İlk olarak NY_Knux tarafından gönderildi:
I dont understand the question... Doom fans are playing it because they're fans of doom.
why they are doom fans is the question
Why would i not be playing doom?
İlk olarak Wehzy tarafından gönderildi:
Why would i not be playing doom?
/thread
İlk olarak Snufflegrunt tarafından gönderildi:
İlk olarak Wehzy tarafından gönderildi:
Why would i not be playing doom?
/thread
I like when in an open thread where people share opinions, just because the "best" Opinion is out, the thread should be closed... I know this comments have an ironic tone, so I won't be complaining too much... ... "Why would I not be playing doom", is a question that if you seriously think about why, even by forcing it, you can come up with something interesting...
İlk olarak Snufflegrunt tarafından gönderildi:
D3D I respect but can’t enjoy. It’s a bit too jank, and occupies this weird spot between Doom and Half-Life. The level design is constricted by the need to make it feel naturalistic rather than abstract and BUILD has too many quirks. The thing is, D3D had to happen for the genre to evolve, so credit where it’s due.

I love Blood though because it only goes naturalistic when it’s appropriate, but I love Blood despite BUILD rather than because of it.

I see Duke much more near Doom.. when I think of something in a spot between Doom and Half-Life I think much more of Quake 1 and even more of Quake 2.

The Build maybe offered something more if those build games had much more details than Doom.. but the core mechanics.. movement and moreover the shooting.. in Doom is much more precise and much more fun.
I really don't know how to explain exactly why.. it is something so little.. but so important to change everything.

Duke does a great job in bringing with humor all the atmosphere of Alien, Predator, Rambo, Terminator, Escape from New York and other '80 movies..
But Doom has the shooting (and much more, but that its distinctive strenght).
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459 yorumdan 61 ile 75 arası gösteriliyor
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Gönderilme Tarihi: 14 Eyl 2024 @ 6:19
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