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Bir çeviri sorunu bildirin
Halo reach really had a much better campaign than Halo3, and odst was a fun game, and more involving imo than 2. Halo master chief collection I mostly got for 3, but got more into reaches dm. To the point 3's online started to bore me.
Halo is one of those games that outdoes itself each game. Hard to judge the series off 1.
I did not like the ending to 1 or 3, just get out with the warthog and avoid cheap floor deaths. The ending in Halo2 was far better than both, same with reach.
It was interesting to read your experience with those games.
I leave Duke Nukem at the end of Episode 2; now I'm more motivating to take it again and start Episode 3.
I was in the middle of Heretic too. That game is so cool: as a Doom fan I like so much that it is a variation on the same engine (plus the little variations in the gameplay).
If they just could merge Catacomb, Heretic and Hexen in a unique iP under ID Software and give back life to it.. (I know it is a silly opinion because of Softdisk, Raven and Activision..)
Shadow Warrior and Blood is when the Build Engine games started being irritating with the hitscan but even then they arent hard if you just move around like youre supposed to....even tho you will take damage unlike Doom if youre good enough. Because f*ck hitscan idk why games insist on using it when everything should be projectile based...
I love Blood though because it only goes naturalistic when it’s appropriate, but I love Blood despite BUILD rather than because of it.
I keep playing it because it’s pure, unfiltered action. There’s no complicated mechanics—just you, demons, and a shotgun. Even though I didn’t grow up with it, playing DOOM today feels just as exciting as any modern shooter. Plus, with all the mods and content like SIGIL, the game keeps offering something new. It’s simple, it’s challenging, and every time I play, it reminds me why DOOM is still considered one of the best FPS games ever.
I agree there's really no difference between modern shooters and classic shooters its really more of a design prefernce. For a long time I didn't get into pixel shooters cause they kinda gave me a headache. I was use to 3d shooters like turok and goldeneye. I got into shooters around midpoint after doom. I had some friends who liked doom, and I watched one friend fight mecha hitler in wolf. But 2d pixel shooters never really appealed to me much. To be honest the first pixel shooter I ever beat was system shock. Mainly cause it was complicated, and involved with great music and voice acting. Then I got doom64 on steam and that's when I started to get into pixel shooters.
I can understand the preference in 3d vs 2d pixel, or any game preferance. But now I don't even care if somethings pixel or 3d. Quake for example I loved, probably more than any 90s shooter even more than q2 just cause of the way q1 was. Its just more imaginative and revolutionary. Quake was a highly influential game for 3d shooters. And some don't like quake, and it didn't do as well as doom. But quake is a revolutionary game just for what it did for gaming. I think it came out around the same time as mario 64. And if you look at mario 64 and quake, they both have similarities. Both pioneers of their genre, both early 3d, both amazingly fun games that pushed the industry but still hold up even today.
Actually I think quake came out some time before mario 64, I could be wrong. But quake really was one of the first 3d games, not just shooters, to look that good.
None of it feels grindy, or like I'm expected to wait. It's thematic, over the top, and fun instead of fixated on graphical fidelity that looks pretty and realistic, but doesn't have a visual theme that helps add to the gameplay or its environment.
Controls, weapons, and items are also simple. You can focus solely on tactics in battle rather than having to memorize a hundred inputs to do simple things. The Doom community probably has a "meta" of some kind, but back then, I knew nothing of such things and was happier for it. I could master the game my way and just have fun. If someone else joined me, it was simply sharing the fun. No whining over optimization. No bossiness over strategy. You scrounged what you could from the level and fought to survive and reach the end. Nothing else mattered.
Just, run, gun, have fun.
I see Duke much more near Doom.. when I think of something in a spot between Doom and Half-Life I think much more of Quake 1 and even more of Quake 2.
The Build maybe offered something more if those build games had much more details than Doom.. but the core mechanics.. movement and moreover the shooting.. in Doom is much more precise and much more fun.
I really don't know how to explain exactly why.. it is something so little.. but so important to change everything.
Duke does a great job in bringing with humor all the atmosphere of Alien, Predator, Rambo, Terminator, Escape from New York and other '80 movies..
But Doom has the shooting (and much more, but that its distinctive strenght).