DOOM + DOOM II

DOOM + DOOM II

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Any way to slow movement?
I played this when it was new, and find myself not enjoying the speed on modern hardware. Maybe everything's tied to frame rate? Whatever the case, I don't remember being able to move so fast. Is there any way to slow things down, to get the games to feel more like they did in the 90's?
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Показване на 1-15 от 32 коментара
Yeah, what chris said. You likely just didn't use the run button when playing on dos.
Последно редактиран от Seamus; 26 март в 16:43
Try playing with a controller. It feels so much better with analog controls. You can fully control the movement speed depending on how far you push the analog stick.. you know how it works.

With keyboard you only have 2 speeds... Walking or Running.. nothing in between. With a controller you can even go slower than walking or anything in between walking and running. Feels great.

You can also, much more accurately, control your momentum when running between gaps to make sure to stop exactly where you want without falling over on the other side.
Първоначално публикувано от V I D A L:
Try playing with a controller. It feels so much better with analog controls. You can fully control the movement speed depending on how far you push the analog stick.. you know how it works.

With keyboard you only have 2 speeds... Walking or Running.. nothing in between. With a controller you can even go slower than walking or anything in between walking and running. Feels great.

You can also, much more accurately, control your momentum when running between gaps to make sure to stop exactly where you want without falling over on the other side.
Doom is meant for keyboard and mouse not a controller like when it first came out.
Първоначално публикувано от ↑↑↓↓←→←→BASelect:
Първоначално публикувано от V I D A L:
Try playing with a controller. It feels so much better with analog controls. You can fully control the movement speed depending on how far you push the analog stick.. you know how it works.

With keyboard you only have 2 speeds... Walking or Running.. nothing in between. With a controller you can even go slower than walking or anything in between walking and running. Feels great.

You can also, much more accurately, control your momentum when running between gaps to make sure to stop exactly where you want without falling over on the other side.
Doom is meant for keyboard and mouse not a controller like when it first came out.
It always had controller support. Doom plays so much better with a controller.

You can't even make that old argument about mouse aim with this one because it literally doesn't matter. Doom is a lot more about movement than aim and analog stick movement trumps over digital WSAD in any game.
Последно редактиран от V I D A L; 27 март в 17:33
Първоначално публикувано от V I D A L:
Първоначално публикувано от ↑↑↓↓←→←→BASelect:
Doom is meant for keyboard and mouse not a controller like when it first came out.
It always had controller support. Doom plays so much better with a controller.

You can't even make that old argument about mouse aim with this one because it literally doesn't matter. Doom is a lot more about movement than aim and analog stick movement trumps over digital WSAD in any game.
any speedrunners of note that use controller?
Първоначално публикувано от Lars:
Първоначално публикувано от V I D A L:
It always had controller support. Doom plays so much better with a controller.

You can't even make that old argument about mouse aim with this one because it literally doesn't matter. Doom is a lot more about movement than aim and analog stick movement trumps over digital WSAD in any game.
any speedrunners of note that use controller?
Unless they're specifically playing a console version, no way in hell
Първоначално публикувано от Lars:
Първоначално публикувано от V I D A L:
It always had controller support. Doom plays so much better with a controller.

You can't even make that old argument about mouse aim with this one because it literally doesn't matter. Doom is a lot more about movement than aim and analog stick movement trumps over digital WSAD in any game.
any speedrunners of note that use controller?
But speedrunners are trying to go as fast as possible. In this case, the digital controls of a keyboard makes sense because they are not going for nuance of a analog stick, but for full speed at all times. By pressing keys you eliminate the microsecond that takes to move the analog stick from side to side.

That's not my point.. not which is faster, but which is more precise, You can't control speed on keyboard.

It's like playing a racing game on keyboard pressing the arrow keys to accelerated vs playing it on a controller using the analog trigger to accelerate (or a pedal).

The keyboard gets you at full press of the accelerator instantly, but you don't have control over it.

Annoying level like the Chasm in Doom 2, feels a lot easier with a controller due to the precision.
Lmao. No, you can't draw comparisons between doom and racing games.
Първоначално публикувано от Seamus:
Lmao. No, you can't draw comparisons between doom and racing games.
Honestly though, doom is more racing game than most racing games when speedrunned, you can drift and do crazy tricks to go faster in doom, chasm speedruns are wild, sometimes I forgot that doom is an fps and not a racing game watching that stuff...
Първоначално публикувано от OutSIdeOfTheBoX (chrisvig71):
Първоначално публикувано от Seamus:
Lmao. No, you can't draw comparisons between doom and racing games.
Honestly though, doom is more racing game than most racing games when speedrunned, you can drift and do crazy tricks to go faster in doom, chasm speedruns are wild, sometimes I forgot that doom is an fps and not a racing game watching that stuff...
And they're not doing it with a controller.
Първоначално публикувано от Seamus:
Първоначално публикувано от OutSIdeOfTheBoX (chrisvig71):
Honestly though, doom is more racing game than most racing games when speedrunned, you can drift and do crazy tricks to go faster in doom, chasm speedruns are wild, sometimes I forgot that doom is an fps and not a racing game watching that stuff...
And they're not doing it with a controller.
oh that's for sure... ... actually, that can be an idea for a speedrun category if it doesn't exist already...
Първоначално публикувано от Seamus:
Lmao. No, you can't draw comparisons between doom and racing games.
You missed the point entirely.
Първоначално публикувано от V I D A L:
Първоначално публикувано от Seamus:
Lmao. No, you can't draw comparisons between doom and racing games.
You missed the point entirely.
No, the point was poorly thought out.

Arguing that a controller is more precise when it's an objectively worse option for high level play is absurd.
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Дата на публикуване: 26 март в 15:49
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