DOOM + DOOM II

DOOM + DOOM II

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How do I run mods (namely My House.wad)?
I bought this for basically the sole reason of playing mods but after about 45 minutes of troubleshooting I could not figure out how to get any to run for the life of me. I should mention that this is my first time attempting to mod any game without an official mod browser so this is a very foreign thing to me
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Showing 1-7 of 7 comments
V I D A L Mar 21 @ 11:15pm 
You can't run My House with this. You need to use GZDoom.
benakenobi Mar 22 @ 12:40am 
the thing with Doom mods (and for most games in general) is that you download a zip archive (sometimes an executable installer, but mostly zip) and it would contain notes from authors in a Readme file, which tells you installation notes somewhere close to beginning.

In Doom's case you traditionally have a few distinct use cases. if the description says mod designed for (tested on):

DOOM2.EXE - would run with DOS version, using a supplied .bat file (nowadays with DosBox or chocolate-doom port)
today this generally means the mod will run with any, if not all, source ports but you have to edit the bat file and replace doom2.exe with source port executable filename, such as prboom-plus.exe, gzdoom.exe, crispy-doom.exe etc.

Limit-removing - would likely crash dos doom2.exe or chocolate-doom but will be fine with newer ports, including this rerelease

BOOM/MBF-compatible - uses map format that will break original Doom2, even if design is on a simpler side, so one needs port like PrBoom Plus (no longer developed but remains highly compatible), DSDA-Doom, Woof and so on.

sometimes a -complevel parameter is mentioned, this mainly ensures the player can't take some shortcuts or enemies don't get stuck

Advanced/hardware accelerated ports - this will list exact port(s) needed, and author will write the version that it will run on, because port is in active development (for example, GZDoom, 4.5.0 and later)

as mentioned above, "My House" mod is using GZDoom capabilities that aren't graphic but advanced logic (scripting)

some mods are designed for Doom 1, this is also documented with mod, you'll need to put doom.wad alongside your mod (and may have to use -iwad doom.wad commandline parameter)
Last edited by benakenobi; Mar 22 @ 12:45am
Originally posted by V I D A L:
You can't run My House with this. You need to use GZDoom.
You specifically need to use a downgraded version of gzdoom, 4.12 should work.
Originally posted by Jackass of Doom:
Originally posted by V I D A L:
You can't run My House with this. You need to use GZDoom.
You specifically need to use a downgraded version of gzdoom, 4.12 should work.
You can run it on the current version 4.14.1, a patch by Xaser for myhouse.pk3 is provided on the Doomworld forums.

It changes line 75 of ZSCRIPT from "weapons.push(int(weap));" to "weapons.push(weap);", fixing the issue.

https://www.doomworld.com/forum/post/2897818
Last edited by Spikee1975; Mar 23 @ 3:00am
The only mods you can play on this re-release are the ones from bethesda.net. In order to play stuff like MyHouse, you'll need to grab a copy of a source port like GZDoom and play it through that.
Originally posted by beamy_donut:
The only mods you can play on this re-release are the ones from bethesda.net
this statement needs clarification. the rerelease is not limited to content in the "mod browser", not on pc (steam, gog) version.
many popular wads are there, yet you can skip bethesda login and grab files elsewhere (including something obscure or still in development that people test on doomworld and such) and place them locally in the local mod directory (command to open it is under Mods/Play menu). rerelease claims boom/mbf21 compatibility.

In order to play stuff like MyHouse, you'll need to grab a copy of a source port like GZDoom and play it through that.
not just "a source port like GZDoom", but exactly GZDoom. to play, drag the pk3 file to gzdoom executable. when GZDoom asks for IWAD, select Doom 2.
Originally posted by Spikee1975:
Originally posted by Jackass of Doom:
You specifically need to use a downgraded version of gzdoom, 4.12 should work.
You can run it on the current version 4.14.1, a patch by Xaser for myhouse.pk3 is provided on the Doomworld forums.

It changes line 75 of ZSCRIPT from "weapons.push(int(weap));" to "weapons.push(weap);", fixing the issue.

https://www.doomworld.com/forum/post/2897818

Seriously, there is a patch to play that game oof, I had to find an old version of gzdoom to be able to play that game and it didn't take me 5 minutes to find it. If you're wondering what it is, gzdoom 4.12. 1 or well, I use that version to play my house and I haven't had any problems playing the game.
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