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Shut up, troll, if you hate the game, then you can uninstall it, cancel your Steam subscription, and learn to get a life elsewhere!
Perhaps your environment is different so you get the opposite feel.
i miss the early access battle royale survival crafting open world aspect of doom 2 and its clearly not there
I didn't dislike citadel and a few other levels, but I just didn't like the gimmicks, like monster condo, barrels of fun, tricks and traps, and all those confusing automotive junk yards. If they wanted to do hell on earth a few city streets with lamps down and busted windows would of been more believable than just stacked cars. But the new enemies I don't like, and besides being dumb looking they are not fun to fight. The chain gun dudes fine, and the variants of previous enemies. But the skeleton dude forgot it's name cause I don't care for it. He's pretty pathetic but that alien things just cheap and not fun to fight.
Super shotguns welcome but I didn't find it outstanding compared to the first shotgun.
You have to understand where Doom II came from. id was a tiny indie developer that went all in on the shareware distribution model with Commander Keen, Wolfenstein 3D, and Doom. Doom shareware was such a viral hit that it became a household name, but mail order software was still a limited market. They decided to create Doom II from the start to be sold by a conventional publisher in retail stores. It seems to have been the right business move, since Doom II outsold it’s predecessor.
Then doom came out, and what doom did was take ideas that had already been done, first person, and made it interesting. It added blood, demons, shotguns, huge worlds and secrets, and more than just halt and dog.
It went from there, doom was something that wasn't really new, there were other 3d games before it. But it made it impactful enough to actually feel like a shooter sim. Not because it was trying to be military sim like contra, not that contra was a sim, but the theme. Wolf had that but it just wasn't that exciting. I'm not trying to bash wolf but what I played of it, its hard to keep going the game just continues to get more and more boring and confusing. But doom1 wasn't like that. The episode setup and the narration of, doom guy dies but gets brought back in hell, was interesting enough, and enough transitioning to make it a fun game that wasn't boring to play. Even now.
When I say doom2 is overrated, what I mean is fans rate the game highly, but I don't think it matched other dooms. Its a great shooter in its own right, but compared to the other dooms, and btw people bashing doom 64 almost all the time is something I really can't understand. I can understand doom3 before that... I don't know how you can take the idea of doom1, soup it up, add atmosphere right out of 2001 space odyssey mixed with hell raiser, and close to 30 levels, and people say its bad? It also had the most authentic weapon sounds for any doom game at that time.
But doom2 is more highly respected, even tho... Only level that stood out to me was citadel, only theme that stood out to me was shawns got the shotgun. Everything else, well I don't like either of the 2 skinny freaks. The minigun guys cool, the other additions are fine but super shotgun just looks like a guy cramming pringles into a can to me...
And then you fight demon spam that is unwinnable on a rising pillar trying to shoot in a hole, only cause you know what to do... But I think that musta been misery for anyone who didn't know. Its misery when you do know, so easy to die or get knocked off that pillar even on easy difficulty.
"unwinnable"? People figured this stuff out on their own as kids. It's not unwinnable. You're just unwilling to try.
So, "unwinnable?
https://www.youtube.com/watch?v=cuAzFt8mdos