DOOM + DOOM II

DOOM + DOOM II

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Unseen Jan 28 @ 9:35am
Doom 2 is overrated
Understand that I don't hate doom2. It would be silly to try and say doom2 is a bad game. It's absolutely not, but compared to other shooters and doom, I don't usually like to be the guy to slap an overrated on stuff. But doom2 is a good example, as far as modding and online are concerned sure doom2 is a legend. But same could be said for quake and halo2-3. As far as actual progression, doom1 and 64 are better, they actually hone in on what dooms suppose to be. A grim demon invasion. Not willy coyote setting up barrels for road runner. Just my opinion, if you think it's the best doom that's fine, I was just disappointed with it after playing 1-64. This doesn't take away from doom2 as a good game, but it's just my take, and simple game conversation I'm not trying to bash doom2.

Altho there's still better shooters, like duke, chasm, heretic, marathon, etc. just feels like doom2 was just maps and some questionable insertions.
Last edited by Unseen; Jan 28 @ 9:36am
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Unseen Jan 28 @ 9:39am 
Ok as someone with stalker in your profile I'll use that as an example. Soc was great loved the progression, cop was even better but didn't have a good an ending (altho there are multiple endings which was cool), cs is tough and gives you an amped up version of soc. All these sequels did originality over just toss down gimmick levels.
this what happens when parents don't slap their kids
jal11180 Jan 28 @ 12:02pm 
Originally posted by THECAPTAINGHOST:
this what happens when parents don't slap their kids
I was slapped often and it only made me bitter and angry, plus my parents were dysfunctional, and not completely in their right minds as well, to say nothing of where I lived.
jal11180 Jan 28 @ 12:03pm 
Originally posted by Unseen:
Understand that I don't hate doom2. It would be silly to try and say doom2 is a bad game. It's absolutely not, but compared to other shooters and doom, I don't usually like to be the guy to slap an overrated on stuff. But doom2 is a good example, as far as modding and online are concerned sure doom2 is a legend. But same could be said for quake and halo2-3. As far as actual progression, doom1 and 64 are better, they actually hone in on what dooms suppose to be. A grim demon invasion. Not willy coyote setting up barrels for road runner. Just my opinion, if you think it's the best doom that's fine, I was just disappointed with it after playing 1-64. This doesn't take away from doom2 as a good game, but it's just my take, and simple game conversation I'm not trying to bash doom2.

Altho there's still better shooters, like duke, chasm, heretic, marathon, etc. just feels like doom2 was just maps and some questionable insertions.

Shut up, troll, if you hate the game, then you can uninstall it, cancel your Steam subscription, and learn to get a life elsewhere!
Wehzy Jan 28 @ 12:15pm 
Sometimes opinion are just wrong.
Daikatan Jan 28 @ 12:22pm 
I've seen SO MANY folks claiming that doom 2 is worse/weaker etc., so from my position it's freaking UNDERrated lol, cause it feels like everyone and his cat prefers doom 1.

Perhaps your environment is different so you get the opposite feel.
Doxxy Jan 28 @ 12:35pm 
i agree its overrated.
i miss the early access battle royale survival crafting open world aspect of doom 2 and its clearly not there
Unseen Jan 28 @ 12:51pm 
Originally posted by Daikatan:
I've seen SO MANY folks claiming that doom 2 is worse/weaker etc., so from my position it's freaking UNDERrated lol, cause it feels like everyone and his cat prefers doom 1.

Perhaps your environment is different so you get the opposite feel.

I didn't dislike citadel and a few other levels, but I just didn't like the gimmicks, like monster condo, barrels of fun, tricks and traps, and all those confusing automotive junk yards. If they wanted to do hell on earth a few city streets with lamps down and busted windows would of been more believable than just stacked cars. But the new enemies I don't like, and besides being dumb looking they are not fun to fight. The chain gun dudes fine, and the variants of previous enemies. But the skeleton dude forgot it's name cause I don't care for it. He's pretty pathetic but that alien things just cheap and not fun to fight.

Super shotguns welcome but I didn't find it outstanding compared to the first shotgun.
Don't compare it with things like duke and heretic, those came out later, with better technology. also, doom 2 had a rushed development time, so it wasn't as detailed as doom 1 but its still detailed and still gave us awesome things.
Pvt. Parts Jan 31 @ 11:21am 
There are some really bad levels in Doom II, but there are some really great ones as well. Same can be said for Doom 1, actually. I love the Super Shotgun and most of the monster additions.

You have to understand where Doom II came from. id was a tiny indie developer that went all in on the shareware distribution model with Commander Keen, Wolfenstein 3D, and Doom. Doom shareware was such a viral hit that it became a household name, but mail order software was still a limited market. They decided to create Doom II from the start to be sold by a conventional publisher in retail stores. It seems to have been the right business move, since Doom II outsold it’s predecessor.
Unseen Jan 31 @ 5:07pm 
Doom1 is truly impressive for its time and even though it was just an indie game, it still showed a lot of graphical capability. Think about it like this, games were all kinda indy back then. What I mean is this, CGI and big processors were not non existent back then. Look at Jurassic Park, that movies CGI still looks better to me than some new stuff. But the raw 3d dino footage didn't look near as good. They got artists and editors to shine the hell out of them and use better texture and lighting. The computers involved were huge tho, and cost a lot of money. But games were basically small time compared to that. There was complexity in the programming, a ton its even hard now to program stuff the same way as doom and other pixel games. I don't know how to do it, would love to make my own shooter but going through lines of code and figuring out what they do... Even in a streamlined creator made for the public its complicated and time consuming. Doing it from scratch was even worse. The developers of doom like romero did games like dangerous dave years before it. I played dave and its a basic run and jump game. But its still pretty good for its time comparatively. Wolf was the next step, but imo wolf was a little boring, hard to stay interesting in 3 enemy types and 3 guns.

Then doom came out, and what doom did was take ideas that had already been done, first person, and made it interesting. It added blood, demons, shotguns, huge worlds and secrets, and more than just halt and dog.

It went from there, doom was something that wasn't really new, there were other 3d games before it. But it made it impactful enough to actually feel like a shooter sim. Not because it was trying to be military sim like contra, not that contra was a sim, but the theme. Wolf had that but it just wasn't that exciting. I'm not trying to bash wolf but what I played of it, its hard to keep going the game just continues to get more and more boring and confusing. But doom1 wasn't like that. The episode setup and the narration of, doom guy dies but gets brought back in hell, was interesting enough, and enough transitioning to make it a fun game that wasn't boring to play. Even now.

When I say doom2 is overrated, what I mean is fans rate the game highly, but I don't think it matched other dooms. Its a great shooter in its own right, but compared to the other dooms, and btw people bashing doom 64 almost all the time is something I really can't understand. I can understand doom3 before that... I don't know how you can take the idea of doom1, soup it up, add atmosphere right out of 2001 space odyssey mixed with hell raiser, and close to 30 levels, and people say its bad? It also had the most authentic weapon sounds for any doom game at that time.

But doom2 is more highly respected, even tho... Only level that stood out to me was citadel, only theme that stood out to me was shawns got the shotgun. Everything else, well I don't like either of the 2 skinny freaks. The minigun guys cool, the other additions are fine but super shotgun just looks like a guy cramming pringles into a can to me...

And then you fight demon spam that is unwinnable on a rising pillar trying to shoot in a hole, only cause you know what to do... But I think that musta been misery for anyone who didn't know. Its misery when you do know, so easy to die or get knocked off that pillar even on easy difficulty.
Seamus Jan 31 @ 5:37pm 
Originally posted by Unseen:
And then you fight demon spam that is unwinnable on a rising pillar trying to shoot in a hole, only cause you know what to do... But I think that musta been misery for anyone who didn't know. Its misery when you do know, so easy to die or get knocked off that pillar even on easy difficulty.
God forbid you have to figure out how a fight works.

"unwinnable"? People figured this stuff out on their own as kids. It's not unwinnable. You're just unwilling to try.

So, "unwinnable?
https://www.youtube.com/watch?v=cuAzFt8mdos
Unseen Jan 31 @ 5:57pm 
What I gotta study a boss fight to like it? Then the boss is glorified carnival target practice.
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Date Posted: Jan 28 @ 9:35am
Posts: 28