DOOM + DOOM II

DOOM + DOOM II

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Did they just remove Dosbox?
There was an update and now the file folder looks different and trying to launch the Dos version won't work.
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Showing 16-30 of 75 comments
Originally posted by Overhaze:
I still have all of the .wads but they have been moved to the re-release folder. Dosbox is gone. Terrible move by id.

They are a little different in the re-release folder as you can tell the size is a little different. Though probably indistinguishable most of the time.
DDT Jan 28 @ 8:55am 
The IWADs in the re-release folder are the ones with the green medikits
Originally posted by DDT:
The IWADs in the re-release folder are the ones with the green medikits

I copied out the Nerve and ID1 WADs from the re-release folder and with a source port the medkit has a red cross. So does that only apply to the five original games from the 1990s?
DDT Jan 28 @ 9:05am 
Originally posted by Silverhawk90:
Originally posted by DDT:
The IWADs in the re-release folder are the ones with the green medikits

I copied out the Nerve and ID1 WADs from the re-release folder and with a source port the medkit has a red cross. So does that only apply to the five original games from the 1990s?

Those require IWADs to run, right? If you're using the original IWADs, then the medikits should be like those.
Originally posted by Thermal Lance:
Originally posted by DDT:
Yeah, looks like they killed the original IWADs as well.
Now is a right time to be mad tbh. The main reason I bothered purchasing them on Steam was for convenient access to the original wads. :lunar2019madpig:
store locally bro
Originally posted by :RuneScapeguy::
Originally posted by Thermal Lance:
Now is a right time to be mad tbh. The main reason I bothered purchasing them on Steam was for convenient access to the original wads. :lunar2019madpig:
store locally bro
Which is what I just did. Still a ♥♥♥♥ move to pull what I paid for.

Had to use a "special" method to obtain Ultimate Doom's wad. But, since I do have Doom II and Final Doom (Delisted), it's the only one I had to do that for.
Last edited by Thermal Lance; Jan 28 @ 9:17am
Originally posted by DDT:
Originally posted by Silverhawk90:

I copied out the Nerve and ID1 WADs from the re-release folder and with a source port the medkit has a red cross. So does that only apply to the five original games from the 1990s?

Those require IWADs to run, right? If you're using the original IWADs, then the medikits should be like those.

That's a good question. I'll have to see what they require to run or not run. Though I think Nerve was made to connect to Doom 2. I can confirm that the Doom WAD that is 12,962 KB is censored. The Doom WAD that is 12,196 KB is uncensored.
Is there a way to unwind the update? I assume not.
Luckily I had copies of most of the stuff but I am not sure if I have all of it.

And the point of all of this is what now? Did anyone complain about the way it was?
Mythic Jan 28 @ 9:23am 
I noticed awhile back that when i recorded runs on the dos version the times didn't match up, like the run would be done in say 1:00 but the time recorded was 1:05, there was a lag somewhere either in my pc or the software. Maybe they noticed it as i've been putting up videos of runs and mentioned it. Only thing i can think of why they would do that.
Originally posted by Jacques Hammeur:
Is there a way to unwind the update? I assume not.
Luckily I had copies of most of the stuff but I am not sure if I have all of it.

And the point of all of this is what now? Did anyone complain about the way it was?

I tried the beta participation setting in the options. You can access the Unity engine version but I'm not seeing a Dos version.
Fortunately the original devs released the source code years ago.
Yes just saw in the other thread, thanks. Tried it and same result. No Dosbox. If speculation holds true about changed business model, then my hype-based thumbs up rating will see an update soon. Lets wait if Bethesda just did something unintentional.
Originally posted by Deepsea12:
Fortunately the original devs released the source code years ago.
The problem is not the sourcecode. But, the original assets.
Luna ~ Jan 28 @ 9:29am 
Originally posted by Jacques Hammeur:
Yes just saw in the other thread, thanks. Tried it and same result. No Dosbox. If speculation holds true about changed business model, then my hype-based thumbs up rating will see an update soon. Lets wait if Bethesda just did something unintentional.
dont even bargin the thumbs up, just thumbs down now til the mistake is fixed. thats what i do always.
While I can agree it's BS they removed the Dosbox verison...

Can anyone explain to me why you would want to play that version anyway? Unless you're a hardcore 100% purist, it really seems like the only reason people care about it is to be one of the "cool kids". If you're not playing it on a 1993 potato computer with a VGA monitor, a barely function mouse with Cheetos dust in the wheel, on a floppy, you just seem like you're half-assing it.

Again, not defending this ♥♥♥♥♥♥♥♥ practice of removing something you paid for, Devs need their asses blasted for that crap. I just don't get why anyone would want to regularly play a heavily out-dated and obsolete build of a 30 year old game.
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Date Posted: Jan 28 @ 8:20am
Posts: 75