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This is what happened when I tried to browse mods.
So, for that lame-looking mod you wanted to try in the other thread, rename the wad file so it doesn't have any spaces (to "HBGP", for instance), then right-click Doom in the Steam Library and go to Properties, and in the Launch Options box put this:
-iwad doom.wad -file HBGP.wad
Of course he didn't. He is too busy counting the number of times people are "rude" to him that he ignores the actual help within
Yes, and that didn't work. As stated in the post above, the only option was "Open mod directory"
https://steamcommunity.com/sharedfiles/filedetails/?id=3381197546
Nothing.
Oh right.
Lmao.
Works fine if you follow directions.
https://i.imgur.com/bArOqEs.png
the idea is that you put your mod files in that location where the game can "see" it
also important that files are mostly distributed as zip (or 7zip or rar) archives, but the game won't take zip directly -- so you need to open your zip then extract the file to that new location (drag the wad there using mouse, or ctrl+C / ctrl+V it to target).
after that, switch back to game, get to meny Mods > Play and you see your mod
if you see several wads, chances are they're additional music, or maybe hotfix, or maybe one of them is compatibility version for vanilla (DOS or Chocolate Doom), so read the included text file about what files do what
the commandline doom.exe -iwad doom.wad -file HBGP.wad is good in bat file that's placed in same dir as your exe (bat files is plaintext file with commands line by line), bat files are sometimes conveniently included with wads, where you can open with Notepad and replace executable but keep options or add other options
for example, a bat file would read doom2.exe -file awesomemod.wad
and, let's say one prefers Chocolate Doom engine. Then bat-file should be changed to chocolate-doom.exe -file awesomemod.wad