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https://store.steampowered.com/app/2398450/Classic_Marathon/
https://www.youtube.com/watch?v=vpcug8w8FTo
there was also a lot of vehicle-emphasizing pseudo-RTS map geometry, and large pieces of moving level geometry like gondolas and the scarab mech-tank thing you're expected to board and ride, or that space station in halo 2 where the level is a gun that's firing and reloading as you walk around it in zero gravity. like how do you even translate stealing an enemy aircraft into id tech 1? heretic levitation?
marathon levels generally do not resemble halo levels. i might be wrong on this, but i wanna say somewhere around 0 of the halo level designers worked on the marathon series. the only things marathon really shares with halo is the floaty momentum-y physics and having military grade LSD fractal nut-bar lore.
that's not to say OP should avoid marathon, but if you go into marathon expecting its map design to be anything except a series of esoteric hazing rituals and jefferies tubes, you're going to be disappointed.
https://youtu.be/x-XgqR-9B-0
finally i've found it... the warthog run in 2.5D!
You're welcome.