DOOM + DOOM II

DOOM + DOOM II

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Which mods do you want to be included in Featured Mods page?
I mean, whether if your favorite mods are already on the "Browse" page and Bethesda's Mod Website or not, you can tell me which ones you want to be added in Featured Mods page. However, there is a restriction about the mods on both pages; your mods must not require solely UDMF (since Doom + Doom II: KEX Edition doesn't implement UDMF yet) or be exclusive to GZDoom (Don't get me wrong, I use GZDoom as well as the other source ports like Woof and DSDA-Doom, but GZDoom is too variety to include all of the GZDoom mods in KEX Edition's mod page.)

If you ask me, I want the following mods to be included in Featured Mods page:

- Memento Mori
- Memento Mori II
- Hell Revealed
- Hell Revealed II
- Alien Vendetta
- Requiem
- Icarus: Alien Vanguard
- Eternal Doom (III)
- Doom II: 25 Years On Earth
- Doom: After The Sequel
- Eviternity
- Eviternity II
- Judgment
- Judgment: Retrial

What do you think? Let me know in the reply below.
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Showing 1-7 of 7 comments
The thing about Featured Mods, they need to also entirely work on Switch, which is why it had been so long since anything happened.
GamerXT Apr 12 @ 3:17pm 
Not sure if these are already added to the main menu.

Scythe 1 and 2
2002 Odyssey
Perdition's Gate ( originally supposed to be part of Final Doom )
The Way Id Did

Last edited by GamerXT; Apr 12 @ 3:27pm
Sunlust should be if it isn't already, that set is gorgeous and really well thought out combat wise!
Originally posted by Jackass of Doom:
Sunlust should be if it isn't already, that set is gorgeous and really well thought out combat wise!

The likely reason that one isn't there (the version with the Summer of 69 bundle), is likely due to probably too much for the base Switch to handle.
benakenobi Apr 13 @ 12:46am 
Originally posted by GamerXT:
Perdition's Gate ( originally supposed to be part of Final Doom )
this one uses some hacks with post level screens, if memory serves right, not sure if this engine can handle it
Originally posted by benakenobi:
Originally posted by GamerXT:
Perdition's Gate ( originally supposed to be part of Final Doom )
this one uses some hacks with post level screens, if memory serves right, not sure if this engine can handle it

Well, The Bethesda Edition mod made by the BE team (officially released by Pixel Scuba/Scuba Steve) had a method to get those to work, they mostly had to be reworked again to use the in game text writer due to the Secret Map's causing the original versions of the intermission text blurbs to not work correctly where you would get Map 16's blurb no matter what, then 31's when entering 32 and 32 when entering 16. A similar intermission system (the one from Perdition's Gate before the change to in game text writer) is also in the sister release Hell to Pay, complete with the pictures for that one.
QuantuuM Apr 13 @ 4:29am 
I applaud your list OP, and the other suggestions are great as well. Maybe adding the yearly Cacoawards winners or Doomworld best-ofs since the beginning of time would be nice. For sure the mods would add up but that's no thing.
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Showing 1-7 of 7 comments
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