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Sigil 2 on the other hand was a step back I think. I bit too gimmicky... a bit too much of survivor mode scavenging for ammo.
When you play Doom and running past enemies is a better solution than shooting them, then it's not great.
Well, a lot of Legacy of Rust was made by Xaser Acheron and Kaiser (2 old school Doom Modder's and legends of the community, the exceptions being E1M3 made by Thomas Carter of MachineGames, E2M1 by GooberMan (the person who made Rum and Raisin Doom which is what this port's engine is/ID24) and Xaser, E2M3 just by GooberMan and E2M6 by Kevin Dunlop from ID Software), Sigil 2 on UV specifically, is meant to be a much sterner challenge for the UV Max players out there.
The pace is all over the place and highly disconnected. It doesn't have a sense of progression and order. Some early levels are very hard and have a bunch of new textures, some later levels are very easy and it look like just a Doom 2 level.
It feels like there was no direction or planning and creating a cohesive map order with properly paced difficulty curve and whatnot. And you can clearly see the inconsistency in the package. It's basically Master Levels for Doom 2. Most of these maps don't even feel like they belong in the same campaign.
The campaign starts strong with map 1 showing you going through the portal and then map 2 with the blood dam was pretty awesome... but then the planning ended there. What comes after are just random maps throwing together at random order.
Doom tourists are the worst.
all of doom gets jerked off, most vanilla maps suck and tnt in its entirety sucked.
people consider sigil pretty much official and its cool that remero made it. do random people make better and cool wads/maps? yah, are they john remero? no.
Sigil 2 is for players who wanted even harder maps from Romero. Its challenge is not for the casual gamer IMO, though it's not even close to as hard as some other wads out there.
Edit: Ok, I got humbled on Ultra-Violence, so went down to Hurt Me Plenty to scout out the secrets and collectables first, and now running into a new frustration in not being able to find all the secrets. Not ready to spoil just yet however...
When i played Sigil 1 (on UV), it felt like a continuation of Thy Flesh Consumed which is a good thing. But when i tried Sigil 2 after the release i was like "nah man that's not hard, it's BS". And i didn't have fun on both hurt me plenty and UV.
First Sigil felt more fair.
if i would have to choose between a good map and Romero map then i would choose a good map.
Every map has a 30 second timed secret as well as a Fireblu secret.