DOOM + DOOM II

DOOM + DOOM II

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Sigil + Sigil 2
I tried both and, yeah, i don't know...

Why do people like/love those maps from Romero?
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Showing 1-15 of 21 comments
Because it's new levels by one of the original designers of the games, if you play say on Hurt Me Plenty, then it's not all too terrible all things considered.
Sigil 1 is, imo one of the best wads out there. Really feels like an official part of the game (unlike Legacy of Steel which just feel like a random fan made mod with maps mashed together in random order with no planning).

Sigil 2 on the other hand was a step back I think. I bit too gimmicky... a bit too much of survivor mode scavenging for ammo.

When you play Doom and running past enemies is a better solution than shooting them, then it's not great.
Originally posted by V I D A L:
Sigil 1 is, imo one of the best wads out there. Really feels like an official part of the game (unlike Legacy of Steel which just feel like a random fan made mod with maps mashed together in random order with no planning).

Sigil 2 on the other hand was a step back I think. I bit too gimmicky... a bit too much of survivor mode scavenging for ammo.

When you play Doom and running past enemies is a better solution than shooting them, then it's not great.

Well, a lot of Legacy of Rust was made by Xaser Acheron and Kaiser (2 old school Doom Modder's and legends of the community, the exceptions being E1M3 made by Thomas Carter of MachineGames, E2M1 by GooberMan (the person who made Rum and Raisin Doom which is what this port's engine is/ID24) and Xaser, E2M3 just by GooberMan and E2M6 by Kevin Dunlop from ID Software), Sigil 2 on UV specifically, is meant to be a much sterner challenge for the UV Max players out there.
Originally posted by AWMonopolyMan:
Originally posted by V I D A L:
Sigil 1 is, imo one of the best wads out there. Really feels like an official part of the game (unlike Legacy of Steel which just feel like a random fan made mod with maps mashed together in random order with no planning).

Sigil 2 on the other hand was a step back I think. I bit too gimmicky... a bit too much of survivor mode scavenging for ammo.

When you play Doom and running past enemies is a better solution than shooting them, then it's not great.

Well, a lot of Legacy of Rust was made by Xaser Acheron and Kaiser (2 old school Doom Modder's and legends of the community, the exceptions being E1M3 made by Thomas Carter of MachineGames, E2M1 by GooberMan (the person who made Rum and Raisin Doom which is what this port's engine is/ID24) and Xaser, E2M3 just by GooberMan and E2M6 by Kevin Dunlop from ID Software), Sigil 2 on UV specifically, is meant to be a much sterner challenge for the UV Max players out there.
I'm well aware... like I said, feels like fan made mod, because it basically is.

The pace is all over the place and highly disconnected. It doesn't have a sense of progression and order. Some early levels are very hard and have a bunch of new textures, some later levels are very easy and it look like just a Doom 2 level.

It feels like there was no direction or planning and creating a cohesive map order with properly paced difficulty curve and whatnot. And you can clearly see the inconsistency in the package. It's basically Master Levels for Doom 2. Most of these maps don't even feel like they belong in the same campaign.

The campaign starts strong with map 1 showing you going through the portal and then map 2 with the blood dam was pretty awesome... but then the planning ended there. What comes after are just random maps throwing together at random order.
Last edited by V I D A L; Apr 11 @ 3:19am
Because a lot of doom fans don't actually play the games so they see Romero being involved and automatically call it good without giving it a single thought. Romero could put a virus into a download link for his new wad and people would still find a reason to defend his action as genius.
Doom tourists are the worst.
Zezin Apr 10 @ 6:03pm 
I liked the first Sigil but this second one...
Winblows Apr 10 @ 6:20pm 
because its better then vanilla doom and most of doom's expansion levels?

all of doom gets jerked off, most vanilla maps suck and tnt in its entirety sucked.

people consider sigil pretty much official and its cool that remero made it. do random people make better and cool wads/maps? yah, are they john remero? no.
QuantuuM Apr 10 @ 10:17pm 
When I first played Sigil I hated it: too much hurting floors and narrow walkways and the difficulty was too much. On my last playthrough it got somewhat fun after the first 3 maps or so, but still the experience feels strained and restricted. I think it's better than the previous episodes of Ultimate DooM, however.
Sigil 1 was amazing and only moderately harder than Thy Flesh Consumed. It's honestly a lot more approachable than people realize. I still hate map 6 though, that near-pitch black gimmick was more annoying than hard.

Sigil 2 is for players who wanted even harder maps from Romero. Its challenge is not for the casual gamer IMO, though it's not even close to as hard as some other wads out there.
QuantuuM Apr 11 @ 3:29am 
Well, 30min of Sigil 2 is more than enough for now. Made it to map2 despising every single moment, died there around 10 times and just quit because I hate this.

Edit: Ok, I got humbled on Ultra-Violence, so went down to Hurt Me Plenty to scout out the secrets and collectables first, and now running into a new frustration in not being able to find all the secrets. Not ready to spoil just yet however...
Last edited by QuantuuM; Apr 11 @ 6:26am
Well thanks, as said, i tried it and i don't like the SIGIL 1+2 maps at all. Just not my type/my maps i guess ^^
Hurykles Apr 11 @ 8:47am 
Sigil 1 was great. I actually bought it the week before the release to play it before any of the "boomer shooter guru's" did any reviews.
When i played Sigil 1 (on UV), it felt like a continuation of Thy Flesh Consumed which is a good thing. But when i tried Sigil 2 after the release i was like "nah man that's not hard, it's BS". And i didn't have fun on both hurt me plenty and UV.
First Sigil felt more fair.

Originally posted by Winblows:
people make better and cool wads/maps? yah, are they john remero? no.
if i would have to choose between a good map and Romero map then i would choose a good map.
I like the visual style of both mapsets, gameplay wise Si6il 1 is really good, and I love how romero trolled the "UV only" people with the difficulty. Si6il 2 was not as good but I still had fun with it.
Jet Apr 11 @ 9:48am 
Haven't played sigil 2 yet but I liked the first one.
Originally posted by QuantuuM:
Well, 30min of Sigil 2 is more than enough for now. Made it to map2 despising every single moment, died there around 10 times and just quit because I hate this.

Edit: Ok, I got humbled on Ultra-Violence, so went down to Hurt Me Plenty to scout out the secrets and collectables first, and now running into a new frustration in not being able to find all the secrets. Not ready to spoil just yet however...

Every map has a 30 second timed secret as well as a Fireblu secret.
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