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https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/sunlust
Put the wad in the Ultimate Doom\rerelease folder.
Load the game, select Doom 2
In the console, type:
There’s also the Sunlust Summer Bundle, which is a KEX compatible version with bonus maps. https://mods.bethesda.net/en/doom_doomii/details/d8906f33-fc64-4776-b5ee-0730f22e7d94/Sunlust__Summer_Bundle
I don't mess with the mod section much, so, news to me.
It is a pretty recent release as well, I mostly was peeking at stuff that was old school unofficial releases as well as TeamTNT’s makegood effort and with the update fixing mod saves, I could use Elf-Alchemist and PixelScuba’s versions to play them with proper credits and all. Shame Icarus Alien Vanguard breaks on Map 7 in this release
PixelScuba is working currently on fixing it up for Kex Doom, so it is just a matter of when it seems.
There are several sections where machines in the level resurrect dead enemies touching them. The monsters killed at the start of the map are teleported there to be resurrected later.
Summer Bundle is the only version adjusted specifically for DOOM + DOOM II. All other uploads are exact copies of the idgames version and eventually softlock at a certain level when played in DOOM + DOOM II.
What other ""strange bugs"" in Summer Bundle are you referring to? If they are legit they will be fixed.
I'll consider this topic as answered, as I do have confidence in the quality of the Summer Bundle, and I'm very grateful for the editor's work.