DOOM + DOOM II

DOOM + DOOM II

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WWWorm Oct 9, 2024 @ 2:31am
Coop rendering bugs(for 2nd player only)
I was playing coop with a friend, and some maps(like E2M8: Tower of Babel or E3M2: Slough of Despair) have this issue. What it does is makes sprites render in very weird ways, which it turn makes game unplayable for the second person. This happens both in online coop(2 machines) and split screen(1 machine, player one screen is fine, player two screen is having this bug). That only happens in some levels, others have no issues.
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Showing 1-8 of 8 comments
Rocket Oct 9, 2024 @ 4:25am 
Some enemies items and weapons appear underground. You can still shoot them but in tight areas you often can't see them.

Sometimes it looks like they're "swimming".

Many doors also appear closed and it looks like you're clipping through them. Something broke with the last patch. I'm not sure if they're play testing the online portion of the game.

You can fix it by rejoining the game but then you're forced to pistol start with 50 bullets.
WWWorm Oct 9, 2024 @ 12:56pm 
Originally posted by Rocket:
Some enemies items and weapons appear underground. You can still shoot them but in tight areas you often can't see them.

Sometimes it looks like they're "swimming".

Many doors also appear closed and it looks like you're clipping through them. Something broke with the last patch. I'm not sure if they're play testing the online portion of the game.

You can fix it by rejoining the game but then you're forced to pistol start with 50 bullets.
That worked, thanks! Seems like in general, this bug only happens if the map is not loaded first, but is played loaded by completed previous level.
Rocket Oct 9, 2024 @ 3:10pm 
Originally posted by WWWorm:
That worked, thanks! Seems like in general, this bug only happens if the map is not loaded first, but is played loaded by completed previous level.
No problem.

Not sure what you mean by the second sentence though. This bug is pretty game breaking for the harder games so any insight would be appreciated lol.
WWWorm Oct 10, 2024 @ 12:30am 
Originally posted by Rocket:
Originally posted by WWWorm:
That worked, thanks! Seems like in general, this bug only happens if the map is not loaded first, but is played loaded by completed previous level.
No problem.

Not sure what you mean by the second sentence though. This bug is pretty game breaking for the harder games so any insight would be appreciated lol.
If you are playing with a friend and just straight up load into 3M2, without playing any other maps then everything works perfectly. But if you play 3M1 first, and then complete it and load into 3M2 then the bug will happen.
So I guess it's some kind of cache issue or something like that, where data from previous map influences the current map and it messes up like that(or something else is not being cleared properly)
AWMonopolyMan Oct 10, 2024 @ 3:14am 
Originally posted by WWWorm:
Originally posted by Rocket:
No problem.

Not sure what you mean by the second sentence though. This bug is pretty game breaking for the harder games so any insight would be appreciated lol.
If you are playing with a friend and just straight up load into 3M2, without playing any other maps then everything works perfectly. But if you play 3M1 first, and then complete it and load into 3M2 then the bug will happen.
So I guess it's some kind of cache issue or something like that, where data from previous map influences the current map and it messes up like that(or something else is not being cleared properly)

Does this happen with all levels or just ones with Teleporters perhaps?
Rocket Oct 10, 2024 @ 3:47am 
Originally posted by AWMonopolyMan:
Originally posted by WWWorm:
If you are playing with a friend and just straight up load into 3M2, without playing any other maps then everything works perfectly. But if you play 3M1 first, and then complete it and load into 3M2 then the bug will happen.
So I guess it's some kind of cache issue or something like that, where data from previous map influences the current map and it messes up like that(or something else is not being cleared properly)

Does this happen with all levels or just ones with Teleporters perhaps?
Afaik E2M8 doesn't have teleporters.
WWWorm Oct 10, 2024 @ 4:14am 
Originally posted by AWMonopolyMan:
Originally posted by WWWorm:
If you are playing with a friend and just straight up load into 3M2, without playing any other maps then everything works perfectly. But if you play 3M1 first, and then complete it and load into 3M2 then the bug will happen.
So I guess it's some kind of cache issue or something like that, where data from previous map influences the current map and it messes up like that(or something else is not being cleared properly)

Does this happen with all levels or just ones with Teleporters perhaps?

Most levels with teleports work just fine, so I don't think that is the issue.
This bug is still in the game btw. Me and my friend encountering it on sunlust map 7
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