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Een vertaalprobleem melden
All the major 90s FPS games I played at least once, and ever since the 90s. And yeah, I don't think it's as fast-paced as Doom.
Since it's an older game (originally released in 1997 exclusively for N64), it doesn't look very "HD-ish" today, but the concept was already tried.
The levels and music are totally different, mind, so it's a fully new DooM game rather than OG DooM/DooM II with a different "coat of paint".
That's Yahtzee-Senpai to you.
https://tvtropes.org/pmwiki/pmwiki.php/Creator/BenCroshaw
Of course I think they did an amazing job recreating the original graphics faithfully, and I love playing it that way also. So a simple on/off toggle would be nice if they decided to do something like that in a future update.
And I dont care they always make shít up to ban me and over reach their 'power'.. that time it was 'for being disrespectful' because I was talking shít about cops in general lol.
I mean the whole steam support member system is a joke of itself and theyre all clowns so whatever, ban me for that too ill just go hike up another mountain instead of wasting my time here 😁
I'm kinda with you. I don't understand the hype that D64 gets. It's an excellent game but far too limited by the hardware, to the point where the shotguns don't even have reload animations. I guess it's the "vibe" that people enjoy, and for 1997 the level design was as good as Doom got. The thing is, it's not 1997 anymore. When people say that D64 is their favourite Doom game outside of nostalgia, I get hipster vibes.
I suggested that a "DooM remake" already happened with DooM 64, where they changed all the gfx and sounds with different, higher definition (but still low-rez due to hardware limitations) ones.
Afaik DooM 64 also was a test-bed for Carmack's tech, as he took id Tech 1 (DooM, DooM II, Heretic, Hexen, etc) and updated it to feature N64-specific effects like tri-point texture filtering, edge anti-alliasing, coloured lighting, etc.
At the time, id was already making Quake for DOS PC, which was a big deal, tech-wise, but Quake still launched without support for 3D hardware acceleration, meaning it was super taxing on the CPUs of the time.
GL Quake, a version of Quake which added support for the 3D accelerators of the time (most notably the 3dfx Voodoo) came out in early 1997, which is when 3D accelerators started breaking into PC gamer's homes.
DooM 64 was a cool version of DooM, but because it got delayed, in 1997 the N64 already had Turok and GoldenEye, both much more visually impressive, and fully 3D, titles (although Turok featured heavy fogging and GoldenEye ran quite sluggish at times), so it didn't get much attention even at release point.
It didn't help they didn't add any split-screen MP mode in there, as GoldenEye featured a full 4 player split-screen MP mode, which was the closest consoles came to "PC LAN parties" at the time.
And personally, i don't think it's worth the trouble. Game is going to look dated no matter how many improvements you can put on it.
Of course, i'm biased since i played the game when it came out and for me the graphics will always be as impressive as the first time i played it. That memory isn't going to go away. Maybe it's different if you played Doom Eternal first and you are now checking out the old game retroactively. Still, i think it shouldn't be hard to try to put the game in the context of its time. I'm usually able to do that with old movies. I grew up in the 80s but i have no issue understanding how revolutionary certain movies from the 60s or 50s are, even if they were way before my time. I should be the same with games.
Well, with that attitude, I think you actually deserve those bans.
Just play Brutal Doom. It's free too and you can use the classic Doom missions.
Selaco is supposed to be a F.E.A.R. close shouldn't have a lot to do with old school shooters.
Personally, i find the vast majority of those modern boomer shooters to be relatively disappointing. Many of them have good elements in there but it's amazing how few of them actually got it, but even some of the better ones have some issues. Dusk was a solid effort but it's still arguable whether it compares with the classics and visually it actually looked WORSE than Quake 1, which is kinda of nuts. I get it was one guy who made it and i respect the effort but it's just so strange that every single one of the has to fail on some level, and you'd think replicating the Doom or Quake formula should be the easiest thing in the world, and yet here are, at the tail end of the boomer shooter craze and it's been a mixed bag so far.