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And your reluctance to play this directly says that such a design does not work. You just don’t want to admit to yourself that complex structure doesn’t mean good.
Nothing depends on your skill. You just have to routinely poke and repeat the same thing until you just stupidly learn the map, the location of enemies and their respawn. Like a rat in a maze.
A shooter should challenge reflexes, not the patience of repeating the same thing.
And the lack of music in the setting only emphasizes that the developers didn’t quite understand what they were doing.
Ты от части прав, геймдизайн большей части официальных эпизодов способствует именно к реактивному геймплею и если брать этот подход за истину то WADы типа этого нового эпизода абсолютно в эту концепцию не попадают. Но я ещё и люблю игры которые требуют от тебя именно хорошего знания уровня для того чтобы этот уровень вообще пережить, поэтому мне этот эпизод интересен.
Музыка действительно ужасная.
The rest, eh whatever. Pretty sure I heard some Duke Nukem in one of the tracks tho
На самом деле частично это не так. Подобная духота была еще в оригинальных дум1-2, и её градус зависел от маппера. Уже в дум2 были карты, где у тебя тупо патронов нет и приходилось спидранить сквозь врагов, чтобы выживать.
Самые классные карты принадлежали американ макги, а вот самые душные джону ромеру.
В новом эпизоде так же: какие-то карты классные, какие-то нет, всё от конкретного маппера зависит.
I think is just E-minor-phrygian metal standart scale.
I went from wanting to turn the music off, to actually enjoying it. If that's not good enough for you, whatever.
It doesn't make the levels any less frustrating either way.
Also, are you saying the decisions of a composer at Nightdive represent the decisions being made on Bethesda's Indiana Jones game, or are you saying that DOOM or Nightdive could get their own Kingdom of the Crystal Skull if we aren't careful?
Either interpretation seems kinda dumb to me.
Machine Studios: Great Wolfenstein 1 and controversial W2.
Id: Great doom16 and controversial moba-eternal.
Nighdive: controversial system shock remake.
https://www.youtube.com/watch?v=Ks64hePUFqg
I haven't played either game, but New Colossus seemed to be generally well-received; it's not as if I didn't see some of the complaints you're likely alluding to but I'm unconvinced that, to put it bluntly, the game actually had a woke issue. Or maybe it does, I don't know, but point is I hadn't heard much that was convincing. Frankly Youngblood may've proven your point better based on how much I've heard it trashed, lol.
As for System Shock, there is literally only one person I've heard talk about it, but he's a huge SS nerd and he loves the remake, and he's hardly afraid to be critical. So...
Well, that explains a lot.
Few people here supported me and this means that the music really doesn’t suit the game.
The experiment obviously failed. Not as something bad. Without experiments, there will be nothing new, as well as new talented composers. It’s just that the first pancake came out lumpy here.
After all, this is a free add-on, albeit canonical for the cult game.