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https://www.moddb.com/mods/doom-3-doom-ii-mod/downloads/doom-iii-doom-ii-mod-v10b
Amusingly, the comments there suggest that the wad author had never heard of Plutonia or TNT.
I played a few levels of it. It's better than Plutonia 3. It seems like the hobby project of a talented person who may have gotten a bit overzealous with marketing when he finally saw his work reaching completion. It's rough around the edges- felt like a compilation of every available texture and enemy from the last 30 years of community projects without any real knowledge of how they're supposed to work mechanically. There are doors that use the same texture despite the fact that one requires a switch and the other can be opened, i saw at least one map with an actual maze, and that combat section with the rising walls in the second level is actually pretty awesome... when it's done with archviles and not imps. Also the grenade launcher and incinerator both feel like they were designed with freelook in mind.
There is a lot of potential talent shown here honestly. Most people who don't have their own page on doomwiki struggle to add custom textures, so it's always impressive to see new faces jump that manage to go beyond the techniques found in a 10 minute youtube tutorial. This is right into the deep end of zdoom features and customisation; every box is checked in that regard. It seems like a lot of the actual content was outsourced or taken though; particularly the trailer must have been done by a pretty talented editor that did a great job of making the mod look more professional than it was. Had it just dropped quietly without too much hype it probably would have been better received. The dev does seem to be responsive even to harsh feedback so i could see them, or even this mod, having a brighter future than this. They could have a talent for project management, so long as they don't give into the kind of feature creep that i imagine cost them most of the last 11 years on this project.
Its a bit like that rock band you started in high school who had their website up and running but never actually wrote their first song.
If I could give you infinite clown awards I would. Because you're a clown.
The level-design is often too simplistic. Visually they are fine (most of the time) but you can put as much as sprites and sectors as you want in a long corridor, it's still just a long corridor.
At the end, the mod is still... fine, and it's clear the creator put a lot of effort in this mod and I agree that just criticizing a mod for the sake of criticizing is ridiculous. However, sorry but, as someone said on Doomworld, this is just closer to Hunt Down The Freeman than a "true Doom 3", and certainly very far from Legacy Of Rust quality-wise.
Calling this "Doom III" is just a way to attract more negativity than warranted.
And well, I admit that even I am clearly participating in it to an extent but seriously ? This better than Legacy of Rust ?
Like idk, maybe OP is in the second group? And somehow this mod is more pleasing to him?
https://github.com/atsb/Doom64EX-Plus
I've been missing a lot of secrets; I'd love to see 100% secrets after I complete this. In one map I missed 2 keys and probably a good portion of it.
Edit: Skimming through the Doomworld thread there seems to be a secrets console command but I haven't used it.
someone said it's just 'secrets' without the quotes
So this mod is kinda a let down?
You start the game.. there is a bunch of nonsense like character selection in which half of them are anime wifu.. and one LGQTB+++AA Doom Guy for some reason.
But then you start the game and it's that photo bash of pixel art stuff mixed with high resolution backgrounds that don't fit together... Fine
But then the game start and the balance is non existing. You run out of ammo immediately and you have to punch your way through 20 imps. That's when I dropped. Literally 10 minutes in.
Apparently it's a common complaint and the author is rebalancing it. I don't know who thought it would be fun to punch waves of enemies to death because there is no ammo.
Overall it feels like a messy salad thrown together on a blender with the lid off.
I will wait for these "patches" and try again in the future I guess.