DOOM + DOOM II

DOOM + DOOM II

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Rocket Oct 16, 2024 @ 5:11pm
4
Just released Doom III mod for GZDoom is the best Doom II mod I've ever played
Release Trailer
https://www.youtube.com/watch?v=rcP50RASijM

Someone's gameplay of it
https://www.youtube.com/watch?v=VFcxCcCmKCM

Link to mod (FLAC, Uncompressed graphics 4GB):
https://www.moddb.com/mods/doom-3-doom-ii-mod/downloads/doom-iii-doom-ii-mod-v10b

Lite version (OGG, compressed graphics 2GB):
https://www.moddb.com/mods/doom-3-doom-ii-mod/downloads/doom-iii-lite-version-doom-ii-mod-v10b

Requires a recent version of GZDoom.
Make SURE your first playthrough is on I'm Too Young to Die or Hurt me Plenty.

By the author's own admission, it is intentionally very hard. Harder difficulties have not only less items and more enemies but do multipliers of damage. Make sure to save at least a few times per stage! I repeat, play on Hey Not Too Rough, you've been warned!

The author says free look is fine, but disable jump and duck.


What I love about it:
-New enemies that feel like belong in the Classic Doom universe, more so than Legacy of Rust! And some are AWESOME!
-Awesome soundtrack that isn't MIDI. Many are remixed versions of the original music. Some cool new music tracks.
-New weapons (A much better flamethrower than Legacy of Rust. No replacement of old weapons so far! Some are accessed similarly to single barrel shotgun in Doom 2, press 3 twice)
-New items (Make sure "Show Messages" is On if you don't see messages)
-Up to 9 different keys per map
-New textures
-Multiple types of mirrors
-Sometimes you get Text overlay information on what you're supposed to do next if it's important or isn't obvious. Example: "Go back to ____". "2 more switches"
-New Intermission screens
-New skies
-Every map has a text intermission that tells you what you did and where you're going next
-Fairly frequent usage of Floors over Floors
-MANY characters to choose from: Doom Guy, Doom Slayer, several female characters and others
-So far a lot of the maps are made to look like what they're supposed to represent instead of just empty battle rooms
-Ambient sounds
-Supposedly some various cool post ending things to see if you beat the game without cheating and / or collect certain collectibles.


I'm on map 8 out of I think 36. I am going to spoiler some of the really really cool stuff I've seen so far.

Warning SPOILERS

Water sections / Swimming (that Cacodemons can enter and exit with a splash through the surface!

A cool clone thing

New barrel types: 1. pushable and you can stand on them as platforms to get secrets. 2. another causes a MASSIVE explosion with massive damage

Low gravity areas

low oxygen areas

new cool boss style enemies

I'm absolutely loving this. Give it a shot and see what you think!
Last edited by Rocket; Oct 18, 2024 @ 6:31am
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Showing 16-26 of 26 comments
[MwaH] NeoStarr Oct 17, 2024 @ 10:17pm 
Since maybe somebody might want a direct link in this thread...
https://www.moddb.com/mods/doom-3-doom-ii-mod/downloads/doom-iii-doom-ii-mod-v10b
Amusingly, the comments there suggest that the wad author had never heard of Plutonia or TNT.

I played a few levels of it. It's better than Plutonia 3. It seems like the hobby project of a talented person who may have gotten a bit overzealous with marketing when he finally saw his work reaching completion. It's rough around the edges- felt like a compilation of every available texture and enemy from the last 30 years of community projects without any real knowledge of how they're supposed to work mechanically. There are doors that use the same texture despite the fact that one requires a switch and the other can be opened, i saw at least one map with an actual maze, and that combat section with the rising walls in the second level is actually pretty awesome... when it's done with archviles and not imps. Also the grenade launcher and incinerator both feel like they were designed with freelook in mind.

There is a lot of potential talent shown here honestly. Most people who don't have their own page on doomwiki struggle to add custom textures, so it's always impressive to see new faces jump that manage to go beyond the techniques found in a 10 minute youtube tutorial. This is right into the deep end of zdoom features and customisation; every box is checked in that regard. It seems like a lot of the actual content was outsourced or taken though; particularly the trailer must have been done by a pretty talented editor that did a great job of making the mod look more professional than it was. Had it just dropped quietly without too much hype it probably would have been better received. The dev does seem to be responsive even to harsh feedback so i could see them, or even this mod, having a brighter future than this. They could have a talent for project management, so long as they don't give into the kind of feature creep that i imagine cost them most of the last 11 years on this project.

Its a bit like that rock band you started in high school who had their website up and running but never actually wrote their first song.
Smoo Oct 18, 2024 @ 12:55am 
The fact that you compare this to Legacy of Rust... You just lost all credibility with me.

If I could give you infinite clown awards I would. Because you're a clown.
The full-version has almost 2 GB of music, the actual Doom 3 is 1.5 GB by the way (:squirtyay:) and 4K textures taking hundreds of MBs. Besides that, the higher difficulties increases the enemies health making them bullet-spongy rather than changing their placement (!).
The level-design is often too simplistic. Visually they are fine (most of the time) but you can put as much as sprites and sectors as you want in a long corridor, it's still just a long corridor.

At the end, the mod is still... fine, and it's clear the creator put a lot of effort in this mod and I agree that just criticizing a mod for the sake of criticizing is ridiculous. However, sorry but, as someone said on Doomworld, this is just closer to Hunt Down The Freeman than a "true Doom 3", and certainly very far from Legacy Of Rust quality-wise.
Calling this "Doom III" is just a way to attract more negativity than warranted.

And well, I admit that even I am clearly participating in it to an extent but seriously ? This better than Legacy of Rust ?
Space Detective Oct 18, 2024 @ 1:32am 
Originally posted by Kyller92 AKA Cinos:
And well, I admit that even I am clearly participating in it to an extent but seriously ? This better than Legacy of Rust ?
LoR's reception seems to be all over the spectrum, I've noticed. From people loving it, to hating its guts and calling it "not real DOOM", to people being firmly "meh".

Like idk, maybe OP is in the second group? And somehow this mod is more pleasing to him?
Last edited by Space Detective; Oct 18, 2024 @ 1:34am
ni1chigo2115 Oct 18, 2024 @ 2:43am 
I'd rather play evilternity2
Last edited by ni1chigo2115; Oct 18, 2024 @ 2:43am
Electric Cupcake Oct 18, 2024 @ 5:14am 
Doom 64 is the real Doom 3

https://github.com/atsb/Doom64EX-Plus
Rocket Oct 18, 2024 @ 6:24am 
I'm on map 12 now. The bestiary keeps getting bigger and the mod still feels really fresh while (obviously) maintaining the feel of classic Doom.

I've been missing a lot of secrets; I'd love to see 100% secrets after I complete this. In one map I missed 2 keys and probably a good portion of it.

Edit: Skimming through the Doomworld thread there seems to be a secrets console command but I haven't used it.

someone said it's just 'secrets' without the quotes
Last edited by Rocket; Oct 18, 2024 @ 7:07am
Captain n00by Oct 27, 2024 @ 6:07pm 
Bump.

So this mod is kinda a let down?
domuinor2 Oct 28, 2024 @ 4:21pm 
Well at least you can land on Deep Space 9 (seriously the space station is just a picture of DS9 from Star Trek is even similar on the inside) :steamfacepalm:
V I D A L Oct 28, 2024 @ 4:44pm 
I've tried... it sucked. But apparently it's been patched,

You start the game.. there is a bunch of nonsense like character selection in which half of them are anime wifu.. and one LGQTB+++AA Doom Guy for some reason.

But then you start the game and it's that photo bash of pixel art stuff mixed with high resolution backgrounds that don't fit together... Fine

But then the game start and the balance is non existing. You run out of ammo immediately and you have to punch your way through 20 imps. That's when I dropped. Literally 10 minutes in.

Apparently it's a common complaint and the author is rebalancing it. I don't know who thought it would be fun to punch waves of enemies to death because there is no ammo.

Overall it feels like a messy salad thrown together on a blender with the lid off.

I will wait for these "patches" and try again in the future I guess.
Last edited by V I D A L; Oct 28, 2024 @ 5:16pm
domuinor2 Oct 29, 2024 @ 4:46am 
Originally posted by V I D A L:
But then the game start and the balance is non existing. You run out of ammo immediately and you have to punch your way through 20 imps. That's when I dropped. Literally 10 minutes in.
Yeah that's the biggest problem...at one point it just not fun anymore, I guess there's a sort of headshot mechanic, because sometimes the soldiers go down with one pistol shot with a big blood splat, but idk.
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Date Posted: Oct 16, 2024 @ 5:11pm
Posts: 26