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Whatever is happening to you is something else if it's only in the last few days.
So I finally ran memtest86 against my RAM and found a bad stick. Replaced it under warranty. Crashes all stopped. The crashing of ntdll.dll mentioned in the thread points at similar hardware issues as I was experiencing in different scenarios (but this DOOM port was the only program crashing consistently-randomly).
Last week, crashes started again. Tested RAM again, other stick had gone bad. Had to under clock it to get a stable system while I wait on a new kit. Not even going to bother with G-Skill's RMA process and dealing with post office again.
This is a long shot theory, but I'm curious if RAM and/or memory controllers aren't degrading all over the place and people aren't diagnosing it as the cause of all these random crashes and blue screens in different scenarios. Mine will pass memtest86 tests if I under clock it a notch. Strange how what was a good stick a few months ago now tests as bad.
Intel i9 11900K CPU
DDR4 3600 RAM (now running at DDR4 3333 while I wait on new kit)
I think Memtest86 can be downloaded as a bootable ISO. I have it built into my motherboard. It's worth taking the time to test. Especially if you are getting random crashes and blues creens elsewhere.
Anyway, I checked the RAM, checked the SSD, checked game file integrity, did a Windows system file scan. Everything is normal. 🤷♂️ Installed a fresh gfx card driver just in case. Couldn't really think of anything else.
EDIT: Nope, still crashing.
I personally tried just about everything except disabling the steam overlay on my own copy of the game tonight but still crashed randomly when accessing the menu, opening map, flipping a switch, it almost didnt seem to matter, the game would just crash pretty randomly sometimes.
Had at least 4 crashes within an hour personally, but only two were logged by windows. As far as i can tell, the game didnt create any crashlog.txt in the install folder, or the appdata folders searched my whole drive for any file by that name but couldnt find anything so heres the windows event viewer info:
Faulting application name: DOOM.exe, version: 1.0.2584.0, time stamp: 0x66f1b240
Faulting module name: ucrtbase.dll, version: 10.0.19041.3636, time stamp: 0x81cf5d89
Exception code: 0xc0000409
Fault offset: 0x000000000007286e
Faulting process id: 0x180c
Faulting application start time: 0x01db32f5e58fbe5a
Faulting application path: G:\Steam\steamapps\common\Ultimate Doom\rerelease\DOOM.exe
Faulting module path: C:\Windows\System32\ucrtbase.dll
Report Id: 93704b30-1c5d-4355-8faf-b24d4bc53d71
Faulting package full name:
Faulting package-relative application ID:
Windows 10 x64
Ryzen 7700
32 Gigs DDR5 6000
RTX 3060
Have no trouble at all running source ports like GLDoom, only the steam remaster port for some reason. (Im guessing related to the Steam overlay though based our troubleshooting attempts earlier till we finally got his working reliably.)