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Tbh, I'm not sure they should've included the MLs. Those maps should've been in the "add-ons". Sure, they're technically official, but even at the time they were regarded as mid and so they're barely worth playing today if at all. Historically relevant but that's about it. There should at least be a disclaimer in the description that tells the player to expect 3/10 quality.
not saying the black tower level can't break, it's a KEX port of a master level, and the caco spam toward the end is jank, but this just wasn't something i remember encountering. on this map or any other map.
As someone who never played the Master Levels before this port, I agree. They were my third stop on the game because they were the third entry.
Chronological order is definitely a bad way to present the game to new players. Doom 2 maps are also a mix of mid but the master levels are a mix of very good, good, and flawed to the point of just having terrible ideas (like shooting a normal switch instead of using it, or forcing a particularly weird movement jump that an author thought was 'Master Skill') that are clearly symptomatic of the era and are in isolation very bad levels.
For all its flaws, it's bad that Plutonia is so low. And then it's worse that the best modern episodes are at the bottom. They couldn't exactly do the list bottom up but I actually agree with the disclaimer idea.
Honestly, they coulda skipped Master Levels entirely and left it optional. The first 4-5 levels were alright but DAMN they drop off super hard after that.
Good to know you enjoyed the other maps tho.
I mostly did the Master Levels from pistol starts, not via the Pistol Start option in the menu, but just from dying, which I did plenty of. Some of the maps were challenging and enjoyable from a pistol start… and others were absolutely soul crushing, with very little ammo or health at the level start.