DOOM + DOOM II

DOOM + DOOM II

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Dimik Aug 12, 2024 @ 8:15am
7
3
This KEX port of Doom is ridiculous.
This KEX port of Doom is ridiculous. It offers neither a pure keyboard control nor a free mouse look. Who are they trying to appeal to? It satisfies neither old-school nor modern gamers.
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Showing 1-15 of 181 comments
Thermal Lance Aug 12, 2024 @ 8:16am 
I'm happy with it personally. So, I guess they we're trying to appeal to me.
Kaizen Aug 12, 2024 @ 8:20am 
No accurate port is going to give you mouse look because it breaks certain maps. Get over it and use something that gives you what you want.
The port is very clearly not for old school pc doomers. More of a console thing that they gave you for free if you owned a prior copy.
Dimik Aug 12, 2024 @ 8:23am 
Originally posted by Thermal Lance:
I'm happy with it personally. So, I guess they we're trying to appeal to me.
Good for you. But the point is did this port give you any added value over the Unity version or the classic?
Thermal Lance Aug 12, 2024 @ 8:24am 
Originally posted by Dimik:
Originally posted by Thermal Lance:
I'm happy with it personally. So, I guess they we're trying to appeal to me.
Good for you. But the point is did this port give you any added value over the Unity version or the classic?
Working multiplayer out of the box.
Dimik Aug 12, 2024 @ 8:27am 
Originally posted by Gameo:
No accurate port is going to give you mouse look because it breaks certain maps.
Not really. Vertical freelook and vertical auto-aim are two separate things.
Kaizen Aug 12, 2024 @ 8:33am 
Originally posted by Dimik:
Originally posted by Gameo:
No accurate port is going to give you mouse look because it breaks certain maps.
Not really. Vertical freelook and vertical auto-aim are two separate things.
Yes but you said free look which breaks some maps. It would certainly make Icon a pointless fight when you could just stand there and aim rockets
bobbie424242 Aug 12, 2024 @ 8:33am 
Also using vertical freelook without disabling vertical auto-aim kind of defeat the purpose and is a bit silly.
GamerXT Aug 12, 2024 @ 8:52am 
Originally posted by Gameo:
It would certainly make Icon a pointless fight when you could just stand there and aim rockets
Wouldn't rockets auto aim regardless ?
Thermal Lance Aug 12, 2024 @ 8:54am 
Originally posted by GamerXT:
Originally posted by Gameo:
It would certainly make Icon a pointless fight when you could just stand there and aim rockets
Wouldn't rockets auto aim regardless ?
Not with the icon of sin.

The "Target" is not in direct line of sight. The reason why you use rockets is for the splash damage.
Rocket Aug 12, 2024 @ 8:57am 
Originally posted by Dimik:
This KEX port of Doom is ridiculous. It offers neither a pure keyboard control nor a free mouse look. Who are they trying to appeal to? It satisfies neither old-school nor modern gamers.

Way too many people have been asking for unreasonable requests.

The keyboard part is stupid. The Quake Remasters have it. It should be included. Contact Nightdive Studios and put in a request. It needs to be put back.



However,

Classic Doom did not have mouse look. You have the original wads for it here:
C:\SteamLibrary\steamapps\common\Ultimate Doom\base

Install your mouse look Doom source port of choice, plug in the wad that you want and that the game already has that you're freaking out about and go nuts.

If you want this new release to have mouse look then go find John Romero and John Carmack on Twitter / X and bother them for it. They're the reason that didn't happen 31 years ago. I'm sure you'll be met kindly with your request (lol).
Last edited by Rocket; Aug 12, 2024 @ 8:59am
Rich9837 Aug 12, 2024 @ 8:57am 
the bigger issue is the lag. currently Doom 2016 runs smoother than Doom 1 lol
X Aug 12, 2024 @ 9:02am 
Unity port was very low res, this one is buttery smooth in 4k
Ferk Aug 12, 2024 @ 9:13am 
Originally posted by Dimik:
Originally posted by Thermal Lance:
I'm happy with it personally. So, I guess they we're trying to appeal to me.
Good for you. But the point is did this port give you any added value over the Unity version or the classic?

Official Boom support, official MBF21 support, a whole new format (ID24) for wads with extra features (new weapons, possibility of custom pickups, new configuration lumps in json, etc.) a whole new episode (Legacy of the Rust) making use of some of the new features included with new monsters, a wad browser with community uploads, an "id vault" with new never ever released content with sketches and pieces of history from the original development of Doom....

And I'm sure I'm forgetting things.
Last edited by Ferk; Aug 12, 2024 @ 10:06am
Dimik Aug 12, 2024 @ 9:15am 
Originally posted by bobbie424242:
Also using vertical freelook without disabling vertical auto-aim kind of defeat the purpose and is a bit silly.
Actually, it was a very common setting in 90s 2,5D FPSs.
Dimik Aug 12, 2024 @ 9:18am 
Originally posted by GamerXT:
Originally posted by Gameo:
It would certainly make Icon a pointless fight when you could just stand there and aim rockets
Wouldn't rockets auto aim regardless ?
You're right. That's exactly why I'm emphasizing that vertical freelook and vertical auto-aim are two distinct things.
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Date Posted: Aug 12, 2024 @ 8:15am
Posts: 181