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Minor spoiler: the next room is pure bullsh*t lol.
I have a theory, mapmaker accidently changed immortality powerup for megasphere and let it be. ;-§)
Addendum: okay, I mean Po'ed was terrible on the PlayStation way back, but I was a kid and didn't know any better. Seeing them crusty textures and bizarre creature designs at high framerates is all that matters now
In the mean time I definitely don't recommend Legacy of Rust on Ultra Violence to anyone else lol.
Those are two entirely different things.
That still nothing i guess, try Sigil II on UV to see really hard campaign.
Yesterday i tried Sigil 2 for first time on ultra violence. I expected similar difficulty as in Sigil, but I was very wrong, Sigil II is the Dark Souls of Doom! Romero must be S atan!
I died and died and died, few hours of neverending dying every few seconds, just in first level. Dsign is Similar to original Sigil, that means almost no first aids, minimum of ammo, low amount of enemies, but on very annoying positions wheres not so easy to force kill each other and chance to fall into lava almost everywhere. But Much more difficult with heavily hidden keys and very unclear where you have to go, I still cant realise where the hell I must go in second level. Insane.
Overall, it's definitely not a bad episode, but I think in terms of it being an episode released 30 years after DOOM II, it's kind of a disappointment.
I wish I listened to that advice beforehand haha.
That was the map where I lose my progress and had to pistol start, but couldn't in the end. The Vassagos blocking the bridges paired with the lack of ammo was just too much for me