DOOM + DOOM II

DOOM + DOOM II

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Hunter_ARG Aug 10, 2024 @ 10:46pm
Did Brutal Doom Inspire Doom 2016 and Eternal?
Did they take inspiration from the intense gore and violence of Brutal Doom? I’d say definitely yes. The over-the-top brutality, blood splatter, and visceral combat in Doom 2016 and Doom Eternal are clearly influenced by what Brutal Doom introduced. It's pretty obvious when you see how both games ramped up the carnage, making it a major part of the experience.
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Showing 1-4 of 4 comments
Jacksadar Aug 10, 2024 @ 10:52pm 
short answer, yes
Electric Cupcake Aug 10, 2024 @ 11:09pm 
NewDoom's "glory kills" are actually worse.

Project Brutality did it right by making running in and using melee a risky, strategic, completely optional strategy to potentially get more health than you lose.

NewDoom throws away the natural circle-strafing cadence of Doom by railroading the player into it. There's no reason for guns to abruptly loose effectiveness and force the player to close in and finish it. It's uncomfortable and jarring. Also, making it a 1-button action instead of a carefully timed mouse button combo is cheap and lame. But Brutal Doom did that, too.
benakenobi Aug 10, 2024 @ 11:29pm 
you can't really draw one arrow between game1 and game2 and say "inspired" as a whole.
you probably can say it about "glory kills" but the whole blood and gore didn't start with Brutal Doom
it probably went all the way back to Duke Nukem 3D who humiliated boss enemies (but not in realtime)
then there were famous classic gory games Blood and Rise of The Triad
then of course quake series had fun splashy gibs, then Soldier of Fortune had dismemberment, but where exactly a gory takedown as means of getting resources such as ammo and hp first became a thing isn't clear - might be from some PRG where player gets loot.
also the lock on enemy, brief slowdown and getting variations of kill depending on body area might just be Fallout 3's VATS system taken to 11
i could speculate that the "doom fortress" orbit thing in Eternal is a nod to Unreal 2 or Mass Effect of all things
also obstacle courses in Eternal - are they inspired by a certain best-selling Nintendo game? who knows...
Captain n00by Aug 11, 2024 @ 1:27am 
Brutal DooM put DooM back on the gaming radar, as well as introduced the game to a younger audience.

They for sure took inspiration from it for the reboot, which put id Software and DooM franchise back in the gaming mainstream.
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Date Posted: Aug 10, 2024 @ 10:46pm
Posts: 4