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example:
-iwad doom.wad -file sigil.wad
But I found that .pk3 files are not working that way. I too want to load smooth weapons (I love those buttery animations) and tried using -file [...].pk3 and it doesn't work. Game launches but the mod isn't working.
I did find that one or two peeps released Mods for the Doom 1 campaign that have smooth weapons included. Hoping there's a way we can just run a pk3 though.
I didn't try it with Doom 2 yet.
Edit - Just tried loading with the doom2.wad and it crashes every time when you load the smooth weps mod. Looks like it only works with WADs for Doom1
This port supports Boom, Dehacked, and MBF21 modifications that are now fairly standard in Boom-based source ports like Woof and DSDA-Doom. That means it will theoretically be compatible with mods like Doom 4 Vanilla or Smooth Doom MBF21 that are based in Dehacked or MBF21, but it won't ever be compatible with mods that are made specifically for GZDoom like Brutal Doom or Corruption Cards.
This is extremely unlikely to change because GZDoom is drastically different under the hood from source ports forked from vanilla and Boom, and because GZDoom changes too frequently and too extensively to make maintaining compatibility with it feasible (or desirable.)
Hey, I think that actually worked. Thank you!
I put the WAD that I needed into the game folder and it loaded it up after I set the launcher options!
Even Valve doesn't actually make many exceptions for this - that's why Black Mesa is named Black Mesa and not Half-Life: Black Mesa, because otherwise Black Mesa would have been able to be confused for an officially supported and released Valve product and not an elaborate professionally produced fangame/mod.
The idea of official support on consoles for something like Brutal Doom is also extremely unlikely because of organizations like the ESRB and the very real risk of controversy (Brutal Doom is already controversial in itself). And if this is a PC only proposition, there's not enough justification for all of this effort, because frankly speaking, it's really not difficult for users to download an exe and "mess with a bunch of files" like they've done for the last 30 years.
GPL requires any code that interacts with it to also be open-source and GPL'ed, and console manufacturers don't like the idea of their console-exclusive code being out in the world for all to use. This was previously a problem with Nightdive's remaster of Blade Runner, the original source code was lost and the only available code that ran Blade Runner was the ScummVM code, which was GPL'ed. That's why that remaster turned out so bad, they had to redo all of the reverse-engineering of code from scratch.
Ah well, guess I'll just have to wait and see what the modders come up with at some point. Will be excellent to be able to run smooth doom with all of the WADs.
And of course it would mainly be PC, but no reason ID couldn't get it to other platforms if they wanted to.
I've modded a lot of games but these days I just want to sit down and launch something and play not mess with files, particularly if I want to swap mods.
You are one of those people that like to be negative and think your answer is correct very clearly. Your statements are not based on reality only your own opinion. What I'm purposing is completely possible particularly if ID is supporting it.
I really don't get people like you shooting down ideas all the time. Particularly ideas that would benefit the franchise.
To add on to what I'm saying, look at Jupiter Rising. That's a completely original game and an original IP, but Bethesda told them to take down any mentions of DoomRL (which the Jupiter Hell team also created) because "Doom" is part of their copyright. That's how messy things like this are.
launcher options example:
-iwad doom2.wad -file vsmooth.wad
Here's a link to the version of smooth weapons: https://www.doomworld.com/forum/topic/102462-vanilla-doom-smooth-weapons/
In fact if you just add "-file vsmooth.wad" you can then just select what game you are playing from the menu and smooth weapons is applied.
Also just confirmed that loading the mod this way does not disable achievments.
-file this.wad that.pk3 other.wad
You only need this once -file
What i've tested so far
Vanilla compatible maps work.
Sound replacements work map name related in either wad file or zip/pk3
use vorbis files or convert files to .ogg vorbis unless you can convert to doom music format
some people are confused about pk3 it's just an archive add https://doomwiki.org/wiki/PK3