DOOM + DOOM II

DOOM + DOOM II

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E y e s u c k Aug 9, 2024 @ 10:29am
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Mouse look?
Is there a way to turn on proper mouse look? Not being able to aim up and down with the mouse just feels really awkward to me. I can't seem to find whatever setting does that, though? Am I really stuck only aiming horizontally with the mouse?
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Showing 61-75 of 292 comments
Snake61AU Aug 11, 2024 @ 4:50am 
Originally posted by Dan Nukem:
then why they added crosschair .... tho ? becase that also didnt came with OG
This is a strawman. Purists are playing in DOSBox, Chocolate and Crispy.

No one is arguing against enhancements, accessibility or quality of life features. The argument is against adding free look, which breaks the original game designs, to the official release, that is all. Whataboutism helps no one.

Finally as other have stated it can't be added.
Cube Aug 11, 2024 @ 5:21am 
It doom you don't have to look anywhere but straight in front of you and I played the entire game on a keyboard In 1993 without ever touching a mouse
Last edited by Cube; Aug 11, 2024 @ 5:23am
McShave07 Aug 11, 2024 @ 5:47am 
If not allowing mouse look keeps all the zoomie "rip and tear" modern doomtards away, I'm all for it. I hope they never add it. Mouse look is a sin.
Sandro138 Aug 11, 2024 @ 6:25am 
No, if you need mouse look go play "muh brutal doom" with the rest of the zoomers that don't actually appreciate classic doom.
Moderator Abuse Aug 11, 2024 @ 6:28am 
Originally posted by Sandro138:
No, if you need mouse look go play "muh brutal doom" with the rest of the zoomers that don't actually appreciate classic doom.
Doom and Wolf both had Mouse control no vertical.
I remember the Mouse Box with the midi etc

https://dosdays.co.uk/media/games/wolf3d/sshot_1.png

MOUSE
JOYSTICK
ADLIB
SOUND BLASTER
SOUND SOURCE

The cross-hair I believe was added due to higher resolutions making even auto aim finicky
Last edited by Moderator Abuse; Aug 11, 2024 @ 6:31am
Alabeo Aug 11, 2024 @ 6:35am 
This can't be done due to how Vulkan/D3D11 handles rendering in this port.

If you look at the sky in Vulkan/D3D you will notice that as you rotate camera, near screen edges, the sky texture stretches as you rotate camera.

This is an attempt to mimic software rendering. This is why if you tried to look up/down, everything would just infinetly stretch and be infinetly tall. You literally wouldn't be able to see the ceiling because walls would just keep on stretching up and up.

I guess this is why we don't have freelook. They designed renderers to 1:1 mimic software renderer that Doom used to have.

That's the rationale. You can't aim for accuracy of the renderer, and still add feature that Doom was never designed for. You can't have both.

You either design port to be as accurate to the original (no freelook) by making renderer behave exactly the same, just using modern API, or you design a port with freelook in mind and sacrifice accuracy and preservation.
AD2001 Aug 11, 2024 @ 6:49am 
Originally posted by bobbie424242:
It's pretty much clear that unfortunately freelook will never be added to this version (no matter how much people complain about it) for various reasons including technical feasibility. Hopefully there is choice and you can use a source port with freelook support. I recommend gzdoom which I would rate superior to this still excellent Kex version, as it has much more features, including freelook, better input handling, higher resolutions, custom soundfonts, custom huds and more.


They wanted to retain the CLASSIC Doom. Classic does not have all the nice features in a source port. I'll use Zdoom for new maps as they generally require it. Mainly due to how maps can be more complex new maps can be made and Vanilla struggles on them and they usually do need some free looking to see areas/kill stuff additionally with jumping or crouching.
Red_Breast Aug 11, 2024 @ 7:12am 
Everybody wanting mouselook - don't you understand that Nightdive don't change the fundamental design of the old games they release? They add things to the games that are more in line with how modern games work. e.g. WASD as default rather than the arrow keys. And each game has elements that probably involve a lot of discussions.
Take Dark Forces. Like the original, you can't save anywhere. It's a fundamental part of the gameplay. Use The Force Engine if you want to quick save.
Mr.SeriousCatt Aug 11, 2024 @ 7:38am 
Did Doom had any vert mouse look in the originals?: NO
Will break your experience for having an OPTION?: Definetly NO.
Will affect others games or gameplays that dimitry in russia plays doom with mouse aim, jump and crouch?. Absolutly not.

My god, is not a forced feature, guys I played for years maps in classic doom and I replayed them on gzdoom and zandro with jump and aim because I want, does it matter if someone in their home cheats a single player game? MP¿? I can start hearing MP complains, just block the option and make it only aviable on SP and mods.

You can retain classic feel and have an option off by default, so only the ones who want to use it will turn it on. Having more options is always good, by that stpd mindset you guys are having night dive studios shouldnt have added the new music, accesibility options or any other visual imprvement. Let ppl do whatever they want with the game they bought :steamfacepalm:

Moreover, you guys can apply the same arguments to yourselves and if you are soooo classic players I hope you only play DOS version
Last edited by Mr.SeriousCatt; Aug 11, 2024 @ 7:40am
Ragnar Random Aug 11, 2024 @ 7:39am 
it's very easy to download GZDoom, grab the WAD files from the rerelease folder in the steam version, and play the wads with whatever modern enhancements you choose. or in any other source port, for that matter.
Mr.SeriousCatt Aug 11, 2024 @ 7:44am 
Originally posted by Ragnar Random:
it's very easy to download GZDoom, grab the WAD files from the rerelease folder in the steam version, and play the wads with whatever modern enhancements you choose. or in any other source port, for that matter.

Im not an achievement hunter but I know there are a few out there, hard to do achievements if they are using gzdoom. I think everyone has the right to play comfortably their fav games on pc or console without needing to download extra stuff for a feature I think is not that hard to add.
Unseen Aug 11, 2024 @ 8:04am 
Originally posted by sweff:
Bruh, I agree. I don't know why everyone is being so pompous and all high and mighty about this. I too am disappointed finding out there's no free look. Haven't bought it yet. Might just wait for it to possibly be a thing. I too played since the original shareware. I too DGAF if there was no free look back then.

But its not how the game was intended, you are going to skip entire intended segments knowing about it, or not knowing. Entire puzzle mechanics are going to be skipped.

Now I understand the fun in free look in doom and doom 64. That's why there's mods, like doom 64 or brutal doom. I'm really only playing this for the achievements and for a superior vanilla version of doom. If I wanted super modded doom I've been able to do that for years now. I played both brutal and vanilla doom 64 to completion. It doesn't bother me to play a game how it was intended, especially if the mechanics are built around not jumping.

Bionic commando for example, I thought the new sequel was kinda dumb adding a jump button. The guys a tank weighed down with metal why would he be able to jump so high?
Last edited by Unseen; Aug 11, 2024 @ 8:06am
Khanromi Aug 11, 2024 @ 8:27am 
Originally posted by Unseen:
But its not how the game was intended, you are going to skip entire intended segments knowing about it, or not knowing. Entire puzzle mechanics are going to be skipped.
Okay, I'm genuinely curious - how exactly does being able to look up/down skip puzzles or game segments? Can you give an example?
Marcel_SVK Aug 11, 2024 @ 8:39am 
Originally posted by AD2001:
Originally posted by E y e s u c k:

Yup. Someone else just told me that too. Basically means I won't be playing it. Which makes me sad. I finally managed to full size the screen like the original had and now I have a giant face along with massive hud text blocking a chunk of my screen.

Oh well. Maybe they'll patch it. The music is really good, though. x_x


Doom had no up or down and you don't need it; the game aims up or down automatically. Doom is really a 2.5 game anyways.

not playing because of old software? Please. What do you want next, 3D models?

Via sourceports is possible set freelook and is much better than weird auto aim from 3 decades. For me is strange firing on enemies what are down or up only straight. This is like cheat with auto aim. Yes I know this is doom but this is doom from 30 years ago. Now is year 2024 and this is actual Doom port with widescreen for modern systems. If you do not want it why do you not play doom in 320x240px on crt monitor only with keyboard ?
Last edited by Marcel_SVK; Aug 11, 2024 @ 8:40am
TehSpoopyKitteh Aug 11, 2024 @ 8:43am 
Originally posted by Unseen:
Originally posted by sweff:
Bruh, I agree. I don't know why everyone is being so pompous and all high and mighty about this. I too am disappointed finding out there's no free look. Haven't bought it yet. Might just wait for it to possibly be a thing. I too played since the original shareware. I too DGAF if there was no free look back then.

But its not how the game was intended, you are going to skip entire intended segments knowing about it, or not knowing. Entire puzzle mechanics are going to be skipped.

Now I understand the fun in free look in doom and doom 64. That's why there's mods, like doom 64 or brutal doom. I'm really only playing this for the achievements and for a superior vanilla version of doom. If I wanted super modded doom I've been able to do that for years now. I played both brutal and vanilla doom 64 to completion. It doesn't bother me to play a game how it was intended, especially if the mechanics are built around not jumping.

Bionic commando for example, I thought the new sequel was kinda dumb adding a jump button. The guys a tank weighed down with metal why would he be able to jump so high?
It doesn’t skip game segments at all to be able to at least look up and down. Jumping on the other hand, that can help you skip certain puzzles like the courtyard in E1M2.




Originally posted by E y e s u c k:
Is there a way to turn on proper mouse look? Not being able to aim up and down with the mouse just feels really awkward to me. I can't seem to find whatever setting does that, though? Am I really stuck only aiming horizontally with the mouse?
That was never an actual ability in the ID Tech1 Engine. The game engine doesn’t have the ability to create height or multiple overlapping platforms, so the line of sight for weapons is horizontal only. That’s why you can shoot monsters in the game that are on top of platforms without aiming vertically. It’s because as far as the game engine is concerned, they’re technically already at the same exact elevation as you are.
Last edited by TehSpoopyKitteh; Aug 11, 2024 @ 8:56am
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Date Posted: Aug 9, 2024 @ 10:29am
Posts: 292