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Because the DOS version is unsupported on modern operating systems. This is the latest official engine and it accounts for the the fact that the original games took advantage of the 4DOF camera's lack of mouselook in ways that enabling it would be cheating.
In any case if you want 6DOF get a sourceport with 6DOF, nothing wrong with that and you can play wads that made for it as well.
My brother in Christ the game is made for no free mouselook in mind. It has autoaim specifically designed for it (you just shoot straight and it'll hit something above you.) Like, if you don't want to play the game the way it's intended, why play at all?
I've been playing it "the way it's intended" since 1992. Some real Git Gud energy there "brother". What I wanna know is, why does it matter? How I play the game has literally no effect on anyone else playing the game.
I mean, it's a great port otherwise. I WANT to play it. The music is wonderful. I was excited when I heard about this. But, it's basically unplayable for me because of something that should be a checkbox in the options menu.
I don't think not wanting to break the maps that are designed a certain way because there is no mouselook or not wanting players to cheat in multiplayer with unlimited shoot distance at any pitch because they ticked a box that most people will never see is "Git Gud energy".
It's more like understanding that the official releases of Doom have well-reasoned constraints that sourceports don't and that's a Good Thing.
No one cares how you play or how 1337 OG h@x0R Do0m3R you are, fyi.
So disable achievements when it's turned on and force auto-aim for multiplayer.
Telling people that they're playing their single player game wrong is Git Gud energy.
Me wanting vertical aiming has literally no effect on anyone else playing the game so, I don't get what the problem even is. Like, why all the hate? It's a glaring omission that would make the game vastly more playable for many of us older players and, the devs will only know that we want it if we say something.
Also, arguing that it "breaks" the game is just disingenuous. You're talking about a source port with HD resolutions and high frame rates. I mean, for crying out loud, the original DOOM didn't even have crosshairs. Let alone crosshairs that flash yellow to tell you that you're aiming at an enemy.
You do know that the original DOOM had mouselook?
PS: https://www.youtube.com/watch?v=t6p1SU5QS54
HD resolutions, high frame rates and crosshairs are quality of life improvements, they're minor additions that improve the game. Freelook breaks multiple levels such as The Icon of Sin, Sigil and countless user-made levels. The game wasn't designed for freelook.
The game had the freelook-option when released.
Freelook did not break any levels I've played. Not even the ones you mentioned here.
No it didn't. Unless you're referring to horizontal mouselook as "freelook", no official version of Doom had freelook. Every DOS version, every Windows version, every console port doesn't have vertical look.
The Doom games rely on view constraints and auto-aim limitations in both multiplayer and single-player. Because of this, claiming that bypassing those constraints won't break functionality isn't just disingenuous, it's also dishonest.
There's no hate or omission in wanting to keep game-breaking additions out of the official release, especially with all the source ports making aggressive changes and adding the feature you want.
The devs are more than capable of hearing both sides of this argument and are in a position to know more than we do on the pros, cons and popularity.
As this is an official release, unlike sourceports this carries constraints. HD resolutions, accessibility, high frame rates and crosshairs don't break the game, every game and map plays and works correctly with these and no one is disadvantaged. Mouselook fails to meet this standard making it a bug and not a feature.
Edit: to expand on this, I believe it was Heretic that was the first Doom-engine game to expand the engine to allow for looking up and down. I don't remember if even that game had mouselook - I remember you had to use keyboard keys to look up and down.
If that's the case, there are plenty of other source ports that can do that.
DOOM I and II never had freelook and the point of this re-release is to bring some nice bells and whistles for everyone, while keeping DOOM close to what it was. It's a free (and optional) upgrade that brings proper Online and some cool mods out of the box.
It's not a remake or a remaster.
Ffs stop complaining about things like that and just play the game!
If you can't handle it, then look for another source port and you'll find everything you want.
Enjoy what you just got (or don't and look elsewhere) and stop asking for Mouselook, Red cross medkit, ALL THE WADS AND COMMUNITY CONTENT EVER MADE and so on...
Jeez you guys are annoying. really.