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Yeah, i mean the feature of using the switch through classic doom music and the IDKFA remake is awesome. But i can do that on ZDL just launch the PK3 on it, and there you go.
I don't know if i can on this new version load more them one "PK3" like ZDL, if i can will be great.
Because i prefer the Brutal Doom, Brutal Doom Platinum and Project Brutality instead of the classic gameplay. Prefer because of the frenetic and modern gameplay which result on Doom 2016.
Do you know if is possible to launch more than one single mod? Thx.
Thx for the comment at least a rational person.
Do you know if i can load this new version with brutal doom?
And plus that, load more than one mod like the PK3 on ZDL launcher?
I prefer the GZDoom engine with brutal doom itself, because is more frenetic and has a modern gameplay, which result in Doom 2016...
I play three mods here: Brutal Doom, Brutal Doom Platinum and Project Brutality.
Thx in advance.
I noticed someone else saying they had gotten the new episode working on source ports, and also working in brutal doom
Not tried it myself yet, but I don't mind this kex engine port so far, its ALOT better then that trash unity port.. especially when there's people out there on console but also PC who just don't use things like gzdoom.. I much rather they be playing this version then that unity port
I'm hoping people will be able to extract the new assets from the new episode (enemies, weapons, level props) and use them for their own wads in the future
Exactly, so by your comment is a lot easier to just get the WAD of the new single player episode and put on the ZDL launcher, thx for the answer.
"I noticed someone else saying they had gotten the new episode working on source ports, and also working in brutal doom
Not tried it myself yet, but I don't mind this kex engine port so far, its ALOT better then that trash unity port.. especially when there's people out there on console but also PC who just don't use things like gzdoom.. I much rather they be playing this version then that unity port
I'm hoping people will be able to extract the new assets from the new episode (enemies, weapons, level props) and use them for their own wads in the future"
i think the guys behind the GZ Doom will extract the assets and everything else and make compatible with the gzdoom and brutal doom itself.
And like a said above it's more easy to just get the wad and put on the ZDL launcher, for now.
Hurray.
You get used to it, i mean the gameplay of the Brutal Doom itself.
I think what they meant was more that you can't run brutal doom in the new kex engine port
To play Legacy of Rust through other source ports you need the files "id1" "id1-res" and "id1-weap"
Edit: oh and btw, when I tried myhouse.wad on this new port (through the mod browser), it instantly crashed the game lol