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its how it looked in the original dos version
the warping is made more apparent with widescreen and higher fov
What I think needs to be fixed is there are white gaps in the sky on widescreen where there aren't any on 4:3 mode. Depending how this is done it could also reduce warping.
Though it breaks the illusion hence resolution on the skybox. It's too noticeable rather then being on the edge view sides of the monitor as it suppose to, it's between the center and the sides rather then the sides. So the illusion is broken rather then fixed.
So Resolution Widescreen from 1080p doesn't equal Skybox Warping Resolution.