DOOM + DOOM II

DOOM + DOOM II

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cncz Aug 9, 2024 @ 1:27am
Skybox warping
Is the skybox rendering style intentional? They kinda stretch and squish when turning compared to the static sprite on most sourceports, the ports fantastic aside from this bug but it's a tad distracting, hope they fix.
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Showing 1-4 of 4 comments
jemYZX Oct 12, 2024 @ 5:59pm 
I too wish it's fixed but first update didn't fix it. It's not suppose to warp and there is no settings to fix it except someone mention about missing skybox in the files that needs to be fixed. I don't know how to fix that but there's something about it in the details though wish I could find the post.
CorTat Oct 12, 2024 @ 8:49pm 
yes, it's intentional
its how it looked in the original dos version
the warping is made more apparent with widescreen and higher fov
Snake61AU Oct 12, 2024 @ 11:15pm 
It warps in DOS Doom and the software renderer of most sourceports.

What I think needs to be fixed is there are white gaps in the sky on widescreen where there aren't any on 4:3 mode. Depending how this is done it could also reduce warping.
jemYZX Oct 12, 2024 @ 11:26pm 
Originally posted by CorTat:
yes, it's intentional
its how it looked in the original dos version
the warping is made more apparent with widescreen and higher fov

Though it breaks the illusion hence resolution on the skybox. It's too noticeable rather then being on the edge view sides of the monitor as it suppose to, it's between the center and the sides rather then the sides. So the illusion is broken rather then fixed.

So Resolution Widescreen from 1080p doesn't equal Skybox Warping Resolution.
Last edited by jemYZX; Oct 12, 2024 @ 11:28pm
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Date Posted: Aug 9, 2024 @ 1:27am
Posts: 4