Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
As this is using a doom.wad with the original textures, It would depend on the monitor you owned back when if the visibility of scan line separation bar was more prominent or not, My IBM monitor from the 80s had visible line separation, my 17" Liteon that hit 1280x720 at 75hz had smaller visible lines, the 21" Diamond view / Mitsubishi had compressed the effect of lines significantly @ 1600x1200 and was probably the best monitor I ever owned.
OP
https://github.com/jorisvddonk/GZDoom_CRTShader
save the archive into shadercrt.zip
gz-doom.exe -file shadercrt.zip
this github has some killer reshade presets. I like the hd media 2 preset (the one without gamma alterations)
Yeah, pc crts had shadow masks mostly, very different look, and with a good quality monitor absolutely crisp picture that isn't really visible to eye. Not sure if there's much point trying to emulate due to the much higher resolutions supported generally.
Some of the blocky textures with higher brightness blocked edges get a change and in some cases make the art look very impressive.