DOOM + DOOM II

DOOM + DOOM II

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1716980971 Aug 8, 2024 @ 8:29pm
Does DOOM have CRT scan line filter files?
For gzdoom, I can't find any resources in this area in China. I don't know English and can only ask questions using machine translation.
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Showing 1-15 of 18 comments
Absolutego Aug 8, 2024 @ 9:02pm 
Reshade is probably the way to go
Dan_The_Noob Aug 8, 2024 @ 9:03pm 
game lets you choose API int he video settings, so you could use reshade etc if you wanted.
rane Aug 8, 2024 @ 9:07pm 
not bashing the OP but what is the reasoning behind adding CRT scan lines to a game that's from a system that never had any?
snackerfork Aug 8, 2024 @ 9:12pm 
What? Monitors in the 90s were also CRTs and absolutely had scanlines.
Originally posted by rane:
not bashing the OP but what is the reasoning behind adding CRT scan lines to a game that's from a system that never had any?
Maybe he is playing the SNES campaign
Moderator Abuse Aug 8, 2024 @ 9:24pm 
Originally posted by rane:
not bashing the OP but what is the reasoning behind adding CRT scan lines to a game that's from a system that never had any?
What..
As this is using a doom.wad with the original textures, It would depend on the monitor you owned back when if the visibility of scan line separation bar was more prominent or not, My IBM monitor from the 80s had visible line separation, my 17" Liteon that hit 1280x720 at 75hz had smaller visible lines, the 21" Diamond view / Mitsubishi had compressed the effect of lines significantly @ 1600x1200 and was probably the best monitor I ever owned.


OP

https://github.com/jorisvddonk/GZDoom_CRTShader

save the archive into shadercrt.zip

gz-doom.exe -file shadercrt.zip
Last edited by Moderator Abuse; Aug 8, 2024 @ 9:26pm
1716980971 Aug 8, 2024 @ 9:35pm 
Originally posted by Moderator Abuse:
Originally posted by rane:
not bashing the OP but what is the reasoning behind adding CRT scan lines to a game that's from a system that never had any?
What..
As this is using a doom.wad with the original textures, It would depend on the monitor you owned back when if the visibility of scan line separation bar was more prominent or not, My IBM monitor from the 80s had visible line separation, my 17" Liteon that hit 1280x720 at 75hz had smaller visible lines, the 21" Diamond view / Mitsubishi had compressed the effect of lines significantly @ 1600x1200 and was probably the best monitor I ever owned.


OP

https://github.com/jorisvddonk/GZDoom_CRTShader

save the archive into shadercrt.zip

gz-doom.exe -file shadercrt.zip
I purely think that the scanline filter looks very comfortable and pleasant (not to say that it's not enough without a CRT filter, I also like the pixel block, but I would prefer it with a CRT filter)
snackerfork Aug 8, 2024 @ 9:46pm 
Originally posted by Moderator Abuse:
[OP

https://github.com/jorisvddonk/GZDoom_CRTShader

save the archive into shadercrt.zip

gz-doom.exe -file shadercrt.zip
Been looking for something like this instead of using workarounds, you're a godsend. Thank you.
AutisticPothead Aug 8, 2024 @ 9:47pm 
https://github.com/frankschoeman/kyubus-shader

this github has some killer reshade presets. I like the hd media 2 preset (the one without gamma alterations)
Dragon Aug 8, 2024 @ 9:52pm 
Pc crts did not have scalines, as they are not interlaced, scanlines are an interlacing artefact
Last edited by Dragon; Aug 8, 2024 @ 9:53pm
AutisticPothead Aug 8, 2024 @ 9:54pm 
Originally posted by Dragon:
Pc crts did not have scalines, as they are not interlaced, scanlines are an interlacing artefact
yeah they had shadow masks right?
Dragon Aug 8, 2024 @ 9:58pm 
Originally posted by Splingy:
Originally posted by Dragon:
Pc crts did not have scalines, as they are not interlaced, scanlines are an interlacing artefact
yeah they had shadow masks right?

Yeah, pc crts had shadow masks mostly, very different look, and with a good quality monitor absolutely crisp picture that isn't really visible to eye. Not sure if there's much point trying to emulate due to the much higher resolutions supported generally.
1716980971 Aug 8, 2024 @ 10:13pm 
Originally posted by Moderator Abuse:
Originally posted by rane:
not bashing the OP but what is the reasoning behind adding CRT scan lines to a game that's from a system that never had any?
What..
As this is using a doom.wad with the original textures, It would depend on the monitor you owned back when if the visibility of scan line separation bar was more prominent or not, My IBM monitor from the 80s had visible line separation, my 17" Liteon that hit 1280x720 at 75hz had smaller visible lines, the 21" Diamond view / Mitsubishi had compressed the effect of lines significantly @ 1600x1200 and was probably the best monitor I ever owned.


OP

https://github.com/jorisvddonk/GZDoom_CRTShader

save the archive into shadercrt.zip

gz-doom.exe -file shadercrt.zip
Thank you very much for providing the website! But this filter seems to have too strong an effect, making it difficult to see some fonts and monsters clearly, but the scanning line does look very comfortable.
AutisticPothead Aug 8, 2024 @ 10:15pm 
Originally posted by 1716980971:
Originally posted by Moderator Abuse:
What..
As this is using a doom.wad with the original textures, It would depend on the monitor you owned back when if the visibility of scan line separation bar was more prominent or not, My IBM monitor from the 80s had visible line separation, my 17" Liteon that hit 1280x720 at 75hz had smaller visible lines, the 21" Diamond view / Mitsubishi had compressed the effect of lines significantly @ 1600x1200 and was probably the best monitor I ever owned.


OP

https://github.com/jorisvddonk/GZDoom_CRTShader

save the archive into shadercrt.zip

gz-doom.exe -file shadercrt.zip
Thank you very much for providing the website! But this filter seems to have too strong an effect, making it difficult to see some fonts and monsters clearly, but the scanning line does look very comfortable.
it comes with tons of different presets. try playing around with them.
Moderator Abuse Aug 8, 2024 @ 10:17pm 
Originally posted by Dragon:
Originally posted by Splingy:
yeah they had shadow masks right?

Yeah, pc crts had shadow masks mostly, very different look, and with a good quality monitor absolutely crisp picture that isn't really visible to eye. Not sure if there's much point trying to emulate due to the much higher resolutions supported generally.

Some of the blocky textures with higher brightness blocked edges get a change and in some cases make the art look very impressive.
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Date Posted: Aug 8, 2024 @ 8:29pm
Posts: 18