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I will probably still prefer DSDA-Doom but they are very very close.
A fork of PrBoom+ with lots of improvements for speedrunning and some modernization while still being authentic for each compatlevel supported. https://github.com/kraflab/dsda-doom
One of the better source ports that's Boom/MBF compatible and supports UMAPINFO. All of that means that it supports maps/user content that isn't zdoom/eternity engine specific. There are reasons not to use those source ports that are too lengthy to get into.
Gameplay wise it's... fine. It has some rough patches at the moment (what Nightdive port doesn't?) but I think they'll get ironed out as time goes on. I think Nightdive might have had to rush their port a little bit for the deadline and thus left some of the smaller bugs in. They're not super bad but they definitely feel a little annoying.
It's good to have an online multiplayer version of doom that isn't a pain in the ass to set up. You can just start a game and play.
I feel like the average person who wants to play Doom is inevitably going to figure out how to use source ports if they want the big fancy mods or a vanilla experience that isn't DOSbox.
Overall I think it's mostly an improvement to the previous version that was up, and having Doom 1, 2 and all of the expansions in 1 program/purchase definitely makes things easier.
Also the Id Vault is great. I know modders and development history nerds (I am both :V) are gonna eat that up and make some great stuff with it. Those early weapon and monster revisions are super interesting.
I think the only really bad thing I can say about it is that they *might* be violating the GPL code license that Doom's source code is under by not GPL-ing the code of this port itself but y'know, rules for the rich and rules for everyone else.
Bethesda and Zenimax retain ownership of the copyright to the Doom source code, but not any contributions made by third parties based on the GPL release, so they are free to do whatever they want. I have to imagine the mod compatibility for Boom etc was written from scratch.
Ahh, I see.
Code copyright/licenses are a mess and they scare me.
I think way too many people here are comparing this to Brutal Doom or some other unofficial mods that aren't at all reflective of the base product.
As someone who just wants to hit 'Install' and then 'Play' without having to screw around with any sort of modding or downloading of dubious third party files, this is an amazing overhaul and 10/10 update.