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You shouldn't run any other gameplay altering wads or mods with it either yet, for what should be obvious reasons - they haven't been updated to be compatible yet.
At any rate looking at the files in Slade...
id1.wad contains everything, and seems to be the intended wad to use with source ports. You shouldn't need to load any other files.
id1-res.wad is a resource pack for use by modders.
id1-weap.wad seems to contain weapon code in dehacked, also as a resource pack to be used in combination with id1-res.wad.
id24res.wad's text files says it contains resources "for the new ID24 standard" which seems to refer to mods designed to make use of the official port.
iddm1.wad is solely deathmatch levels.
TL;DR: Use id1.wad. That's it.
If it's still not working for you, update your source port. If you're using GZdoom, use a Dev build: https://devbuilds.drdteam.org/gzdoom/
https://github.com/ZDoom/gzdoom/issues
Which wad contains the new music?
That absolutely shouldn't happen. All I did was paste the file onto the GZDoom executable and it loaded fine. Are you using a dev build?
extras.wad, the (relatively) gigantic 600MB wad in the folder, has all the high quality songs in .ogg format. But it seems other source ports don't understand the lump structure for the music yet, so they won't load in a source port for either original iwads or id1.wad.
So we have to wait for a gzdoom update?
Correct. That's not surprising though, since it was a left field new release and the new engine is, well, a different engine. I can't imagine it'll take long.